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Trinity config options

18 posts

  1. womble

    Member
    Joined: Dec '08
    Posts: 11

    Hi all,

    this is my first server so I am trying to work out how to get the server to operate as close to blizz like as possible. I have found that the damage inflicted by mobs in the standard install seems to be too low, how can I change the rate in which mobs inflict damage? I have looked through the trinitycore but there is nothing that stands out.

    Also I am looking for a way to change the stats of a char that is permanent. I have use the .modify command but it reverts after relogging?

    cheers,

    Womble

    Posted 10 months ago » Permalink

  2. Colt45

    Member
    Joined: Dec '08
    Posts: 16

    Well as far as the creatures damage rate... this should be normal but to edit it you would have to change EACH INDIVIDUAL creature... the proccess would take about a week non-stop. There is no way to change all the creatures damage at once. As for the stats thing I would try creating your own custom armor for fun and just making them have high stats.

    Posted 10 months ago » Permalink

  3. womble

    Member
    Joined: Dec '08
    Posts: 11

    Thanks Colt45,

    guess I won't be changing damage then :(

    Next noob question, how can I change the level requirements of an item eg 2411 Black Stallion Bridle to only require lvl 10 instead of lvl 30? i tried using quince but when I .additem it still needs lvl 30? What am I doing wrong?

    Cheers,

    Womble

    Posted 10 months ago » Permalink

  4. Colt45

    Member
    Joined: Dec '08
    Posts: 16

    Well give me some time on this one as ill need to experiment on my own server first to make sure it doesnt crash yours.

    Posted 10 months ago » Permalink

  5. BmmB

    Regular
    Joined: Feb '08
    Posts: 141

    I'm proposing this:

    1. assuming trinity project is based on mangos, I guess it has at least similar database structure

    2. if 1. is true, is there item_template table somewhere in the database (I guess it should be)

    3. if 2. is true, then changing the 'RequiredLevel' (if exist, or similar) in item_template table should be the solution

    4. I'm not planning to get back to wow and private servers for some more time, and I don't use trinity or I've ever seen one private server based on trinity core; so, I'm well aware that maybe I'm talking nonsense here, but forgive me, please, 'cause I'm just trying to of some help, 'cause this should be no problem at all (I mean changing required level for items)

    Best regards...

    Posted 10 months ago » Permalink

  6. Colt45

    Member
    Joined: Dec '08
    Posts: 16

    Yes true but the thing is mounts are more advanced items and may not neccessarily follow the same guidelines as a normal item.

    Posted 10 months ago » Permalink

  7. womble

    Member
    Joined: Dec '08
    Posts: 11

    I got it to work, just changing the lvl requirement in Quince will do it. But until I cleared my cache it would always show the previous item??

    At least I have a mount available for lvl 10 now :-)

    Next dumb question, is line of sight a bug for this release? I have mobs casting fireballs in westfall from within buildings that the chars can't even see the mob let alone target them? Is this fixable from a GM perspective or something to pass to the developer?

    regards,

    Womble

    Posted 10 months ago » Permalink

  8. Colt45

    Member
    Joined: Dec '08
    Posts: 16

    Yes its normal and still never been fixed.

    Posted 10 months ago » Permalink

  9. johnbigi

    Member
    Joined: Oct '07
    Posts: 23

    hey womble exactly what cache are you talking about emptying?
    and where is it located? Because when i change the required lvl with quiche
    there is not save file on it so it reverts back when i check it again.

    Posted 10 months ago » Permalink

  10. Colt45

    Member
    Joined: Dec '08
    Posts: 16

    The Cache folder is located in the main WoW Directory. The same folder your WoW.exe file is. To delete your cache just find the folder thats is named Cache and follow it to a WDB folder then to and enUS (or some other folder named en**) then you get a bunch of random files. These files are your cache, just select and delete then and thats it.

    Posted 10 months ago » Permalink

  11. johnbigi

    Member
    Joined: Oct '07
    Posts: 23

    Ok Colt45, I can get the reguired lvl of 40 changed to 20 for the npc that sells the mounts, but how do i go about changing the training at the npc that trains you from 40 to 20. Because i still cant train at lvl 20, therefor i cant buy the mount.

    Posted 10 months ago » Permalink

  12. womble

    Member
    Joined: Dec '08
    Posts: 11

    Thanks Colt,

    yep the cache was in the WOW folders. Funnily it was only my (GM machine) that needed cache to be cleared, the other players only saw the new item as they had never come accross it....

    John,

    I have no idea how to change the requirement for the training. You could try to modify the spell (I believe it is a spell when you first learn it 33388 I think), this should allow you to learn it earlier. But even easier just .learn it to the char when required.

    Mind you if you find out how to edit a spell please post it here, so far I can only find items not spells :-( I would love to be able to edit spells etc as well.

    cheers,

    Womble

    Posted 10 months ago » Permalink

  13. johnbigi

    Member
    Joined: Oct '07
    Posts: 23

    Womble i've checked everything with quiche and navicat possible and i cant find anyway as of yet to edit the riding trainer.the only thing i can think that maybe it is in the dbc's.

    Posted 10 months ago » Permalink

  14. womble

    Member
    Joined: Dec '08
    Posts: 11

    So has anyone out there had any experience with editing the DBC's? There are a few things I would like to be able to change but I have no idea where to start looking.

    Anyone have a tutorial or guidance available?

    cheers,

    Womble

    Posted 10 months ago » Permalink

  15. johnbigi

    Member
    Joined: Oct '07
    Posts: 23

    womble all i kniow is that you need a dbc editer to do it with, which i dont have.

    Posted 10 months ago » Permalink

  16. BmmB

    Regular
    Joined: Feb '08
    Posts: 141

    Ok, I have a considerable experience in DBC files editing.
    First of all, you don't need a tutorial, but you need this:

    1. you need to know what you want to edit, then find out if that's not located in database or in server core, and only then you should think about DBC files

    2. when you're sure the things you need are located in dbc files, then find out which one (those files have descriptive names, so you should be able to figure that out quite easilly)

    3. DBC files are basically tables (like any database tables) with rows representing individual records and columns (which you should find what those mean in order to be able to edit the records)

    4. so, just open the files and edit them the way you want and for that you'll need dbc editor - here's the link where you'll find some of them:

    http://wowdev.org/wiki/index.php/Category :P rograms_DBC

    Try few of them, some are better than the others

    5. DBC files contain very important info on the whole game, e.g. the complete spells' info is in Spell.dbc and nothing in database; server core uses DBC info heavily to function properly

    6. I'm not in wow for quite some time, so I don't know if dbc files changed a lot or just a little, but you those dbc editors should be able to open them easilly, then search the internet for some info on dbc files and columns' meaning in those files

    7. here's the link for an example on how to create a new graveyard (this is for older mangos revisions, so it might not work for newer ones, but still it should give you guidance):

    (check the second and third post)
    http://forums.reaper-x.com/topic/new-graveyards

    Best regards...

    Posted 10 months ago » Permalink

  17. Samories

    Regular
    Joined: Jul '08
    Posts: 91

    @ Johnbigi & Womble

    Im not running trinity, but in mangos you change the req. for riding trainings like this,

    locate your database with navicat (mysql), find the table "npc_trainer", in there you can edit the req. for the riding skill at the column "reqlevel". you will have to know the entry ID of the npc you want to change the req. for.

    BUT.. you will have to change the req. for each npc avaible if you want all riding trainers to have a lower/higher req. level.

    In Mangos doesnt the riding skill spells have any specific level requirements, its the npc teaching players that have the level set as I wrote earlier.

    Posted 10 months ago » Permalink

  18. johnbigi

    Member
    Joined: Oct '07
    Posts: 23

    @ Samories, thank you very much i was able to change the required lvl 40 to 20 for training in riding. and also the the required lvl for buying the ride from the vender too. I was unable to locate the entry id for the npc in navicat8, but i did locate them in Quiche and was able to do it through that.

    thank you very much for your help it worked and im still running mangos 2.4.3 but holding off on switching over to trinity.

    Posted 10 months ago » Permalink

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  • Started 10 months ago by womble
  • Latest reply from johnbigi

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