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Scripted Events not functioning properly

10 posts

  1. Gamerdude

    New Member
    Joined: Jul '08
    Posts: 4

    Hi

    I have a problem with scripted events in almost every aspect of the game. For instance, in the deadmines, when i try to blow open the door with the cannon, it does nothing or gives me "Failed Attempt". Another example is the rogue quests. When i did the touch of Zanzil, i was cursed, but the curse had no effects, and by right clicking on it i got rid of it (!?). When i tried the Ravenholdt quest, Milton Beats fails to appear, no matter what i do. There are dozens of other examples, but you get the picture: all these quests im sure, are based on scripts and they're not working.

    A bit of extra info:
    1) I don't have BC
    2) i run this server just on my lan
    3) When Mangos loads in that command prompt thingie i get several strange anomalies refering to scripts:

    2008-07-10 00:05:04 >> Loaded 0 MaNGOS locale strings. DB table mangos_string contains no localization.
    2008-07-10 00:05:04
    2008-07-10 00:05:04 >> Loaded 0 creature locale strings. DB table locales_creature is empty.
    2008-07-10 00:05:04
    2008-07-10 00:05:04 >> Loaded 0 gameobject locale strings. DB table locales_gameobject is empty.
    2008-07-10 00:05:04
    2008-07-10 00:05:04 >> Loaded 0 Item locale strings. DB table locales_item is empty.
    2008-07-10 00:05:05
    2008-07-10 00:05:05 >> Loaded 0 Quest locale strings. DB table locales_quest is empty.
    2008-07-10 00:05:05
    2008-07-10 00:05:05 >> Loaded 0 Quest locale strings. DB table locales_npc_text is empty.
    2008-07-10 00:05:05
    2008-07-10 00:05:05 >> Loaded 0 PageText locale strings. DB table locales_page_text is empty.

    Any ideas on how i can fix this?

    Posted 1 year ago » Permalink

  2. Gamerdude

    New Member
    Joined: Jul '08
    Posts: 4

    ummmm.... anyone home?

    Well, I was hoping for a quick and easy fix... but it looks like i'll just have to start from beginning again :P

    Posted 1 year ago » Permalink

  3. avelmaris

    Regular
    Joined: Mar '08
    Posts: 107

    well normally the locales are empty...
    But you REALLY need to get BC that is your problem.
    its nothing to do with mangos.. lol.

    Posted 1 year ago » Permalink

  4. Gamerdude

    New Member
    Joined: Jul '08
    Posts: 4

    I thought that if I had all the patches it wouldn't matter if I had BC or not. O well, i guess i gotta go get BC.

    Posted 1 year ago » Permalink

  5. avelmaris

    Regular
    Joined: Mar '08
    Posts: 107

    ya, sorry, its a mainly BC server. ha.

    Posted 1 year ago » Permalink

  6. IntErlOpr

    Regular
    Joined: May '08
    Posts: 100

    Yes those tables are supposed to be empty, info is injected into them while the server is running so it isn't an error. The rest of the errors are due to the massive complexity of the game server, you must understand that last I heard there were nearly 7000 quests in-game (and that was a while ago). Add to that all the other scripted events, monster data, character data, level data, pathing data etc etc.... Your talking literally millions of entries each containing multiple pieces of data. People don't seem to understand the massive amount of work at hand here.

    There are ways to around some of these issues, I recommend grabbing a copy of the MangAdmin add-on for WoW and a copy of Quice. You can use the GM command (hit enter) and type ".gobject near" that will tell you the name of the object nearest to you. ie the door in Deadmines, Click on the name and you will warped to its location, simply walk through the door and your past it. Collision detection only works from the outside, or in other words it stops you going into something, not going outside of it from the inside. If you can't complete a quest then run Quice and look the quest up, go to the Quest Part 1 tab and look for the NextQuestInChain line on the left. If it's value is anything other than 0, then it's part of a chain. Go back into WoW and use the GM command ".quest add (id number from NextQuestInChain)" for example ".quest add 123". This will add the next quest in the chain so you can continue it, so just abandon the earlier quest that you couldn't complete.

    Posted 1 year ago » Permalink

  7. Remar

    Veteran
    Joined: Feb '08
    Posts: 347

    @ IntErlOpr -- WooT wOOt......LOL.. thank-you very much for pointing out how much actually goes into this brother. Most people don't realize the massive complexity of any mmorpg, and all the inter-related things that must be correct (versions....etc) to make the servers function anywhere near normal.
    Once again props for your help and knowledge.

    Posted 1 year ago » Permalink

  8. Gamerdude

    New Member
    Joined: Jul '08
    Posts: 4

    Ah that would explain a lot. I've been browsing around and i realized that UDB isn't technically even finished yet. So, thanks for help. But anyways, is there a way i could modify and fix the database personally as i run into these problems? Or is it something i shouldn't really even be touching?

    Posted 1 year ago » Permalink

  9. IntErlOpr

    Regular
    Joined: May '08
    Posts: 100

    It's certainly possible but it's a hell of a lot of work and requires a lot of research, I've dabbled a little in messing with the database and it's no simple task. I'd advise you that it's pretty much best to just live with it unless your prepared to give up all your free time.

    Posted 1 year ago » Permalink

  10. Remar

    Veteran
    Joined: Feb '08
    Posts: 347

    LOL... what free time ?... .oh you mean that stuff I used to have before getting into computers in general...lol (let alone WoW)

    editing can be done....with lots of time and patience (key word LOTS)

    Posted 1 year ago » Permalink

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