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Editting or Creating new classes

8 posts

  1. Jarmin

    Member
    Joined: Feb '08
    Posts: 7

    Hi everyone.

    Is there anyone out there that can point me in the right direction regarding editting or creating new classes in Arcane-fire please?

    Thanks

    Posted 1 year ago » Permalink

  2. BmmB

    Regular
    Joined: Feb '08
    Posts: 141

    Well, I won't be too instructive, I'll just say that everything you need is in .dbc files. Several of those files need editing in order to achieve what you want. Look at .dbc files and see if you can figure it out by yourself.
    Also, if you want to change the actual models or create new ones, then you'll also need aditional skills in designing (using Maya or 3dsmax or some other similar program) and dealing with .mpq files (where you need to put those new models or edited ones) and, also, you still need to edit .dbc files to make the game use your new/edited models.

    Yeah, I know, I told you nothing :-)
    Sorry, it's a major task and I have no time to work on it with you. Mind you, I haven't created a new class or tried to edit an existing one, but I have general idea how it should be done -> through .dbc files editing. You know, every data related to the game are stored in those files, and if you want to change the game in such radical way, then you'll have to edit those files.

    Regards...

    Posted 1 year ago » Permalink

  3. Jarmin

    Member
    Joined: Feb '08
    Posts: 7

    Thanks for the info, i'll take a look at those files. I wasn't thinking of editting on that big a scale. For now at least :) . I was more interested in adding a few more skills and spells to the trainers. For example Priests being able to learn to wear leather at lvl 20.

    Posted 1 year ago » Permalink

  4. Heru1

    Regular
    Joined: Aug '08
    Posts: 40

    I've personally edited classes to add spells, increase stats (str,int, agi etc..Hp and Mana) change start locations and spells. All was done with Navicat not GM commands. This is a server wide change. Note that nothing here is 'custom' in the sense that I have not created new spells or created new anything just modifed class stats all around and added abilities to current classes / races.

    I can't tell you how to edit the graphic of a character or add a new one,not because i'm mean i just dont know how. However I will tell you how to modify classe stats and spells.

    First off you should create an account simply for reference use. Use this one account and make a character for every race and every class. Basically, one human of whatever class. Then make a dwarf another class, Gnome a different class again. Reason behind this is to familiarize yourself with class and race ID #''s

    Once you've made a character for every race and class (should be a total of 10 characters) shutdown your server and open Navicat.

    Once in Navicat you'll want to first find the list of class/race ID. Open the Characters db and then open the Characters table.

    You will see some information pertaining to all characters on your server. You want to look just RIGHT of the Name column. Take note of the Class # and the Race #. These are going to be VERY important. GUID is not needed for this. Neither is the DATA field.

    Once you have this list open go back to Navicat main page and expand the Mangos (or whatever your world DB is called) and look for the following Tables:

    player_classlevelstats (Modify HP and MANA base per class per level)

    player_levelstats (Modify / Display current class/race combination of Stats "str, int,spir,agi etc..")

    playercreateinfo_item (Modify/display the players start item. You can add anything here)

    playercreateinfo_spell (Modify / Display default spells learnt at start,This is where you would add default class abilities or racials. Note this is a player create spell therefor will be learnt at creation. Dont add anything too over powered for a level 1 ) )

    playercreateinfo (modify player start location)

    playercreateinfo_action (unsure yet, keyboard default actions I related I believe)

    Those are the main tables used to modify stats and classes. The first 4 tables are ones you'd be using most. Open these tables take a look what they say it is VERY easy once you know where to go. Once you open the tables you see clear markers of which stat is HP, STR etc..

    This is why you needed those class/race numbers at the start. To identify which class and race is which in the tables you MUST know which # corresponds to which class. Here is the list. I am missing Druid and Dwarf numbers. After you looked at all those tables, i'll be glad to help again if I can. Post any questions you have, I'll check throughout the day today.

    Warrior 1
    Paladin 2
    Mage 8
    Priest 5
    Rogue 4
    Warlock 9
    Druid
    Hunter 3
    Shaman 7

    Human 1
    Dwarf
    Gnome 7
    N.Elf 4
    Draenei 11

    Orc 2
    Undead 5
    Tauren 6
    Troll 8
    B.Elf 10

    As for trainers i've not looked into it much but I know by modifying the npc_trainer table in the Mangos / World DB you can add spells to a trainer. You just need to know the Spell ID and a few other bits of info, like NPC ID etc.. All can be found in game with GM commands specially the
    .lookup npc

    and

    .lookup spell

    they will give you ID to work with.

    One thing however, for a priest to learn leather simply adding it to the trainer might not be enough. You may need to add it in playercreateinfo_spell but as Inactive untill level 20. Play with it and see what comes :)

    Posted 1 year ago » Permalink

  5. Heru1

    Regular
    Joined: Aug '08
    Posts: 40

    lol ok after checking out old messages you posted Jarmin I wrote too much info lol, you already probably knew about the ID #'s for race classes

    Posted 1 year ago » Permalink

  6. Jarmin

    Member
    Joined: Feb '08
    Posts: 7

    lol no problem Heru :)

    I'm sure there are other people out there that needed that extra info too.

    Cheers for the detailed reply :)

    Posted 1 year ago » Permalink

  7. Big T

    Regular
    Joined: Oct '08
    Posts: 66

    THANKS SO MUCH HERU 1 !!! :D i guess ill play with this eventually for now i gotta find out a way to make my server public... all my friggin ports are stealthed T_T

    Posted 1 year ago » Permalink

  8. daggo

    Regular
    Joined: May '08
    Posts: 157

    Best of luck to you in creating a new class. This may also interest you.
    http://www.descipe.net/forum/wow-model-editing/2823-how-get-wowme-work.html
    This program used is called 'WOWME', which will allow you to import additional .mpq's into your game. Which means you can import custom models made by fans. (You may need to find an updated version though).
    Also check out model edits in mmowned for more usermade edits
    http://www.mmowned.com/forums/model-editing/
    So for example, a regular tiger mount can be altered to show a different skin to be like a flaming molten tiger beast. Or a paladin to look like an unholy servant. and a whole lot of other meshes/textures edits. Its pretty fun. You may want to look into it.

    Posted 1 year ago » Permalink

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