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Computer, Games, and Technology

Can't Log in to the realm

19 posts

  1. moclov83

    Regular
    Joined: Nov '08
    Posts: 51

    Finally got everything going and set my account.... i can finally.... not loggin? I keep getting kicked back to the realm select screen, server has been up more than a hour and i can't log in... Oh the irony... LMAO! Seriously thou nebody got some hints or advice??

    Posted 1 year ago » Permalink

  2. moclov83

    Regular
    Joined: Nov '08
    Posts: 51

    BTW Using Repack 6245 on vista OS W/Mysql 5.0 and Navicat 8. using UDB database. and no errors or logs that indicate anything unusual. Thnx

    Posted 1 year ago » Permalink

  3. daggo

    Regular
    Joined: May '08
    Posts: 157

    Your almost there. Make sure your databases are correctly populated. Use Navicat or SqlYog to make sure your databases are filled up.
    Make sure your firewall is not blocking the ports you are utilizing.
    3724 - is your realmd port (default)
    8085 - is your MaNGOS server port (default)
    You may however, choose to alter these ports and has solved many issues in the past.

    Posted 1 year ago » Permalink

  4. Bryansthl

    Legend
    Joined: Dec '07
    Posts: 453

    What client version are you useing?

    Posted 1 year ago » Permalink

  5. ActivEcks

    Member
    Joined: Nov '08
    Posts: 27

    Check the ports set in your .conf files. mangosd / realmd / scriptdev

    Check and see if you can run WoW client on the server itself, and connect to 127.0.0.1 and see if it can log in.

    Posted 1 year ago » Permalink

  6. moclov83

    Regular
    Joined: Nov '08
    Posts: 51

    *Bryan* Using mangos reaper repack 6245 on ver2.4.2

    *Daggo* Exactly how do I know if my database is correctly populated.

    *Active* Still trying to figure out wat all u were refering to in ur last message =)

    Posted 1 year ago » Permalink

  7. moclov83

    Regular
    Joined: Nov '08
    Posts: 51

    I Still just get the same thing again and again updating realm list i reinstalled full database and redid username and password set i some one wants to remote me sometime pls let me know I've done wat i can with wat i know.

    Posted 1 year ago » Permalink

  8. moclov83

    Regular
    Joined: Nov '08
    Posts: 51

    16:30:57 Using configuration file realmd.conf.
    16:30:57 MaNGOS/0.11.0-SVN (Revision 6245) (Win32,little-endian) (realm-daemon)
    16:30:57 <Ctrl-C> to stop.

    16:30:57 Database: 127.0.0.1;3306;root;mangos;realmd
    16:30:57 Connected to MySQL database at 127.0.0.1
    16:30:57 MySQL client library: 5.0.56
    16:30:57 MySQL server ver: 5.0.67-community-nt
    16:30:57 AUTOCOMMIT SUCCESSFULLY SET TO 1
    16:30:57 Updating Realm List...
    16:30:57 Added realm "MaNGOS".
    16:30:57 realmd process priority class set to HIGH
    16:30:57
    16:33:30 Accepting connection from '127.0.0.1:49278'
    16:36:27 Accepting connection from '127.0.0.1:49292'
    16:36:41 Accepting connection from '127.0.0.1:49293'
    16:39:13 Accepting connection from '127.0.0.1:49294'
    16:39:13 [AuthChallenge] account GOD is using 'en' locale (0)
    16:39:14 User 'GOD' successfully authenticated
    16:39:14 Updating Realm List...
    16:57:50 Accepting connection from '127.0.0.1:49378'
    16:57:50 [AuthChallenge] account GOD is using 'en' locale (0)
    16:57:50 User 'GOD' successfully authenticated
    16:57:50 Updating Realm List...
    REALMD LOG!

    Posted 1 year ago » Permalink

  9. daggo

    Regular
    Joined: May '08
    Posts: 157

    Looks like your configs are set up right, and you are authenticating to your database when you login.
    What does your mangos.exe output? any errors?

    ok, for more info. Please output your mangosd.conf and realmd.conf. Maybe there is something small you may have missed.

    Posted 1 year ago » Permalink

  10. Bryansthl

    Legend
    Joined: Dec '07
    Posts: 453

    What address are you using in the realmd data base Realmlist table?

    for playing on the server its self you should use 127.0.0.1 or localhost.

    for playing on another pc on a local lan use the servers IP address example 192.168.1.134.

    for playing over the internet use yourdnsname.com

    Third option works for all 3 playing types.

    Second option works for the first 2 playing types.

    Posted 1 year ago » Permalink

  11. moclov83

    Regular
    Joined: Nov '08
    Posts: 51

    #####################################
    # MaNGOS Configuration file #
    #####################################
    ConfVersion=2008022901

    ###################################################################################################################
    # CONNECTIONS AND DIRECTORIES
    #
    # RealmID
    # RealmID must match the realmlist inside the realmd database
    #
    # DataDir
    # Data directory setting.
    # Important: DataDir needs to be quoted, as it is a string which may contain space characters.
    # Example: "C:/WoW/data"
    #
    # LogsDir
    # Logs directory setting.
    # Important: Logs dir must exists, or all logs need to be disabled
    # Default: "" - no log directory prefix, if used log names isn't absolute path
    # then logs will be stored in current directory for run program.
    #
    #
    # LoginDatabaseInfo
    # WorldDatabaseInfo
    # CharacterDatabaseInfo
    # Database connection settings for the world server.
    # Default: hostname;port;username;password;database
    # .;somenumber;username;password;database - use named pipes at Windows
    # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
    # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
    # Unix sockets: experimental, not tested
    #
    # MaxPingTime
    # Settings for maximum database-ping interval (minutes between pings)
    #
    # WorldServerPort
    # Default WorldServerPort
    #
    # BindIP
    # Bind World Server to IP/hostname
    #
    ###################################################################################################################

    RealmID = 1
    DataDir = "C:/WoW/data"
    LogsDir = "C:/WoW/logs"
    LoginDatabaseInfo = "127.0.0.1;3306;root;mangos;realmd"
    WorldDatabaseInfo = "127.0.0.1;3306;root;mangos;mangos"
    CharacterDatabaseInfo = "127.0.0.1;3306;root;mangos;characters"
    MaxPingTime = 30
    WorldServerPort = 8086
    BindIP = "0.0.0.0"

    ###################################################################################################################
    # PERFORMANCE SETINGS
    #
    # UseProcessors
    # Used processors mask for multi-processors system (Used only at Windows)
    # Default: 0 (selected by OS)
    # number (bitmask value of selected processors)
    #
    # ProcessPriority
    # Process proirity setting (Used only at Windows)
    # Default: 1 (HIGH)
    # 0 (Normal)
    #
    # Compression
    # Compression level for update packages sent to client (1..9)
    # Default: 1 (speed)
    # 9 (best compression)
    #
    # TcpNoDelay
    # TCP Nagle algorithm setting
    # Default: 0 (enable Nagle algorithm, less traffic, more latency)
    # 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
    #
    # PlayerLimit
    # Maximum number of players in the world. Excluding Mods, GM's and Admins
    # Default: 100
    # 0 (for infinite players)
    # -1 (for Mods, GM's and Admins only)
    # -2 (for GM's and Admins only)
    # -3 (for Admins only)
    #
    # SaveRespawnTimeImmediately
    # Save respawn time for creatures at death and for gameobjects at use/open
    # Default: 1 (save creature/gameobject respawn time without waiting grid unload)
    # 0 (save creature/gameobject respawn time at grid unload)
    #
    # MaxOverspeedPings
    # Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
    # Default: 2
    #
    # GridUnload
    # Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time)
    # Default: 1 (unload grids)
    # 0 (do not unload grids)
    #
    # SocketSelectTime
    # Default socket select time (in milliseconds)
    #
    # GridCleanUpDelay
    # Default grid clean up delay (in milliseconds)
    #
    # MapUpdateInterval
    # Default map update interval (in milliseconds)
    #
    # ChangeWeatherInterval
    # Default weather update interval (in milliseconds)
    #
    # PlayerSaveInterval
    # Default PlayerSaveInterval (in milliseconds)
    #
    # vmap.enableLOS
    # vmap.enableHeight
    # Enable/Disable VMmap support for line of sight and height calculation
    # Default: 1 (true)
    # 0 (false)
    #
    # vmap.ignoreMapIds
    # Map id that will be ignored by VMaps
    # List of ids with delimiter ','
    # If more then one id is defined and spaces are included, the string has to be enclosed by "
    # Example: "369,0,1,530"
    #
    # vmap.ignoreSpellIds
    # These spells are ignored for LoS calculation
    # List of ids with delimiter ','
    #
    # DetectPosCollision
    # Check final move position, summon position, etc for visible collision with other objects or
    # wall (wall only if vmaps are enabled)
    # Default: 1 (enable, required more CPU power usage)
    # 0 (disable, less nice position selection but will less CPU power usage)
    #
    # TargetPosRecalculateRange
    # Max distance from movement target point (+moving unit size) and targeted object (+size)
    # after that new target movmeent point calculated. Max: melee attack range (5), min: contact range (0.5)
    # More distance let have better performence, less distance let have more sensitive reaction at target move.
    # Default: 1.5
    #
    # UpdateUptimeInterval
    # Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0
    # Default: 10 (minutes)
    #
    # MaxCoreStuckTime
    # Periodically check if the process got freezed, if this is the case force crash after the specified
    # amount of seconds. Must be > 0. Recommended > 10 secs if you use this.
    # Default: 0 (Disabled)
    #
    ###################################################################################################################

    UseProcessors = 0
    ProcessPriority = 0
    Compression = 1
    TcpNoDelay = 0
    PlayerLimit = 0
    SaveRespawnTimeImmediately = 1
    MaxOverspeedPings = 2
    GridUnload = 1
    SocketSelectTime = 10000
    GridCleanUpDelay = 300000
    MapUpdateInterval = 100
    ChangeWeatherInterval = 600000
    PlayerSaveInterval = 900000
    vmap.enableLOS = 0
    vmap.enableHeight = 0
    vmap.ignoreMapIds = "369"
    vmap.ignoreSpellIds = "7720"
    DetectPosCollision = 1
    TargetPosRecalculateRange = 1.5
    UpdateUptimeInterval = 10
    MaxCoreStuckTime = 0

    ###################################################################################################################
    # SERVER LOGGING
    #
    # LogSQL
    # Enable logging of GM commands - all SQL code will be written to a log file
    # All commands are written to a file: YYYY-MM-DD_logSQL.sql
    # If a new day starts (00:00:00) then a new file is created - the old file will not be deleted.
    # Default: 1 - Write SQL code to logfile
    # 0 - Do not log
    #
    # PidFile
    # World daemon PID file
    # Default: "" - do not create PID file
    # "./worldd.pid" - create PID file (recommended name)
    #
    # LogLevel
    # Server console level of logging
    # 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #
    # LogTime
    # Include time in server console output [hh:mm:ss]
    # Default: 0 (no time)
    # 1 (print time)
    #
    # LogFile
    # Logfile name
    # Default: "Server.log"
    # "" - Empty name disable creating log file
    #
    # LogTimestamp
    # Logfile with timestamp of server start in name
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    # LogFileLevel
    # Server file level of logging
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    #
    # LogFilter_TransportMoves
    # LogFilter_CreatureMoves
    # LogFilter_VisibilityChanges
    # Log filters
    # Default: 1 - not include with any log level
    # 0 - include in log if log level permit
    #
    # WorldLogFile
    # Packet logging file for the worldserver
    # Default: "world.log"
    #
    # DBErrorLogFile
    # Log file of DB errors detected at server run
    # Default: "DBErrors.log"
    #
    # CharLogFile
    # Character operations logfile name
    # Default: "Char.log"
    # "" - Empty name disable creating log file
    #
    # CharLogTimestamp
    # Logfile with timestamp of server start in name
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    # CharLogDump
    # Write character dump before deleting in Char.log
    # For restoration, cut character data from log starting from
    # line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command
    # Default: 0 - don't include dumping chars to log
    # 1 - include dumping chars to log
    #
    # GmLogFile
    # Log file of gm commands
    # Default: "" (Disable)
    #
    # GmLogTimestamp
    # Logfile with timestamp of server start in name
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    # RaLogFile
    # Log file of RA commands
    # Default: "Ra.log"
    # "" - Empty name for disable
    #
    # LogColors
    # Color for messages (format "normal_color details_color debug_color error_color)
    # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
    # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
    # Default: "" - none colors
    # Example: "13 7 11 9"
    #
    ###################################################################################################################

    LogSQL = 1
    PidFile = "./worldd.pid"
    LogLevel = 3
    LogTime = 0
    LogFile = "Server.log"
    LogTimestamp = 0
    LogFileLevel = 0
    LogFilter_TransportMoves = 1
    LogFilter_CreatureMoves = 1
    LogFilter_VisibilityChanges = 1
    WorldLogFile = "world.log"
    DBErrorLogFile = "DBErrors.log"
    CharLogFile = "Char.log"
    CharLogTimestamp = 1
    CharLogDump = 0
    GmLogFile = ""
    GmLogTimestamp = 0
    RaLogFile = ""
    LogColors = "8"

    ###################################################################################################################
    # SERVER SETTINGS
    #
    # GameType
    # Server realm style
    # 0 = NORMAL;1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP
    # also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest
    # activated places and sanctuaries)
    #
    # Expansion
    # Allow server use expansion content
    # Default: 1 - check expansion maps existence, and if client support expansion and account have
    # expansion setting then allow visit expansion maps, allow create new races character)
    # 0 - not check expansion maps existence, not allow wisit its, not allow create new race
    # characters, ignore account expansion setting)
    #
    # DBC.Locale
    # DBC Language Settings
    # 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; 7 = Russian
    # 8 = Unknown; 9 = Unknown; 10 = Unknown; 11 = Unknown; 12 = Unknown; 13 = Unknown; 14 = Unknown; 15 = Unknown
    # 255 = Auto Detect (Default)
    #
    # StrictPlayerNames
    # Limit player name to only latin characters, not allow create characters with non latin names, and set rename request and disconnect at login attempt with non-latin name
    # Default: 0 (false)
    # 1 (true)
    #
    # StrictCharterNames
    # Limit guild/arena team charter names to only latin characters/numbers and spaces, not allow create charters with non latin names
    # Default: 0 (false)
    # 1 (true)
    #
    # StrictPetNames
    # Limit pet names to only latin characters
    # Default: 0 (false)
    # 1 (true)
    #
    # SkipCinematics
    # Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates)
    # Default: 0 - show intro for each new characrer
    # 1 - show intro only for first character of selected race
    # 2 - disable intro show in all cases
    #
    # MaxPlayerLevel
    # Max level that can be reached by player for experience (in range from 1 to 255).
    # Change not recommended
    # Default: 70
    #
    # MaxHonorPoints
    # Max honor points that player can have.
    # Default: 75000
    #
    # MaxArenaPoints
    # Max arena points that player can have.
    # Default: 5000
    #
    # StartPlayerLevel
    # Staring level that have character at creating (in range 1 to MaxPlayerLevel)
    # Default: 1
    #
    # ActivateWeather
    # Activate weather system
    # Default: 1 (true)
    # 0 (false)
    #
    # Battleground.CastDeserter
    # Cast or not Deserter spell at player who leave battleground in progress
    # Default: 1 (true)
    # 0 (false)
    #
    # CastUnstuck
    # Allow cast or not Unstuck spell at .start or client Help option use
    # Default: 1 (true)
    # 0 (false)
    #
    # Instance.IgnoreLevel
    # Ignore level requirement to enter instance
    # Default: 0 (false)
    # 1 (true)
    #
    # Instance.IgnoreRaid
    # Ignore raid requirement to enter instance
    # Default: 0 (false)
    # 1 (true)
    #
    # Quests.LowLevelHideDiff
    # Quest level difference to hide for player low level quests:
    # if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver
    # Default: 4
    # -1 (show all available quests marks)
    #
    # Quests.HighLevelHideDiff
    # Quest level difference to hide for player high level quests:
    # if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver
    # Default: 7
    # -1 (show all available quests marks)
    #
    # MaxPrimaryTradeSkill
    # Max count that player can learn the primary trade skill.
    # Default: 2
    # Max : 10
    #
    # MinPetitionSigns
    # Min signatures count to creating guild (0..9).
    # Default: 9
    #
    # MaxGroupXPDistance
    # Max distance to creature for group memeber to get XP at creature death.
    # Default: 74
    #
    # MailDeliveryDelay
    # Mail delivery delay time for item sending
    # Default: 3600 sec (1 hour)
    #
    # SkillChance.Prospecting
    # For prospecting skillup not possible by default, but can be allowed as custom setting
    # Default: 0 - no skilups
    # 1 - skilups possible
    #
    # Event.Announce
    # Default: 0 (false)
    # 1 (true)
    #
    # BeepAtStart
    # Beep at mangosd start finished (mostly work only at Unix/Linux systems)
    # Default: 1 (true)
    # 0 (false)
    #
    # Motd
    # Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
    #
    ###################################################################################################################

    GameType = 0
    Expansion = 1
    DBC.Locale = 255
    StrictPlayerNames = 1
    StrictCharterNames = 1
    StrictPetNames = 1
    SkipCinematics = 0
    MaxPlayerLevel = 70
    MaxHonorPoints = 75000
    MaxArenaPoints = 5000
    StartPlayerLevel = 1
    ActivateWeather = 1
    Battleground.CastDeserter = 1
    CastUnstuck = 1
    Instance.IgnoreLevel = 0
    Instance.IgnoreRaid = 0
    Quests.LowLevelHideDiff = 4
    Quests.HighLevelHideDiff = 7
    MaxPrimaryTradeSkill = 2
    MinPetitionSigns = 9
    MaxGroupXPDistance = 74
    MailDeliveryDelay = 3600
    SkillChance.Prospecting = 0
    Event.Announce = 0
    BeepAtStart = 1
    Motd = "Welcome to Smallville."

    ###################################################################################################################
    # PLAYER INTERACTION
    #
    # AllowTwoSide.Accounts
    # Allow or not accounts to create characters in the 2 teams in any game type.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    #
    # AllowTwoSide.Interaction.Chat
    # AllowTwoSide.Interaction.Channel
    # AllowTwoSide.Interaction.Group
    # AllowTwoSide.Interaction.Guild
    # AllowTwoSide.Interaction.Trade
    # AllowTwoSide.Interaction.Mail
    # Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade for players from
    # different teams.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    #
    # AllowTwoSide.WhoList
    # Allow or not show player from both team in who list.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    #
    # AllowTwoSide.AddFriend
    # Allow or not adding friends from other team in friend list.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    #
    # TalentsInspecting
    # Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can
    # inspect talents always)
    # Default: 1 (allow)
    # 0 (not allow)
    #
    ###################################################################################################################

    AllowTwoSide.Accounts = 0
    AllowTwoSide.Interaction.Chat = 0
    AllowTwoSide.Interaction.Channel = 0
    AllowTwoSide.Interaction.Group = 0
    AllowTwoSide.Interaction.Guild = 0
    AllowTwoSide.Interaction.Trade = 0
    AllowTwoSide.Interaction.Mail = 0
    AllowTwoSide.WhoList = 0
    AllowTwoSide.AddFriend = 0
    TalentsInspecting = 1

    ###################################################################################################################
    # CREATURE SETTINGS
    #
    # Rate.Creature.Aggro
    # Aggro radius percent or off.
    # Default: 1 - 100%
    # 1.5 - 150%
    # 0 - off (0%)
    #
    # CreatureFamilyAssistenceRadius
    # Creature family assistence radius
    # Default: 10
    # 0 - off
    #
    # WorldBossLevelDiff
    # Difference for boss dynamic level with target
    # Default: 3
    #
    # Corpse.Decay.NORMAL
    # Corpse.Decay.RARE
    # Corpse.Decay.ELITE
    # Corpse.Decay.RAREELITE
    # Corpse.Decay.WORLDBOSS
    # Seconds until creature corpse will decay without being looted or skinned.
    # Default: 60, 300, 300, 300, 3600
    #
    # Rate.Corpse.Decay.Looted
    # Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
    # Default: 0.1
    #
    # Rate.Creature.Normal.Damage
    # Rate.Creature.Elite.Elite.Damage
    # Rate.Creature.Elite.RAREELITE.Damage
    # Rate.Creature.Elite.WORLDBOSS.Damage
    # Rate.Creature.Elite.RARE.Damage
    # Creature Damage Rates.
    # Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
    #
    # Rate.Creature.Normal.SpellDamage
    # Rate.Creature.Elite.Elite.SpellDamage
    # Rate.Creature.Elite.RAREELITE.SpellDamage
    # Rate.Creature.Elite.WORLDBOSS.SpellDamag
    # Rate.Creature.Elite.RARE.SpellDamage
    # Creature Spell Damage Rates.
    # Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
    #
    # Rate.Creature.Normal.HP
    # Rate.Creature.Elite.Elite.HP
    # Rate.Creature.Elite.RAREELITE.HP
    # Rate.Creature.Elite.WORLDBOSS.HP
    # Rate.Creature.Elite.RARE.HP
    # Creature Health Ammount Modifier.
    # Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
    #
    ###################################################################################################################

    Rate.Creature.Aggro = 1
    CreatureFamilyAssistenceRadius = 10
    WorldBossLevelDiff = 3
    Corpse.Decay.NORMAL = 60
    Corpse.Decay.RARE = 300
    Corpse.Decay.ELITE = 300
    Corpse.Decay.RAREELITE = 300
    Corpse.Decay.WORLDBOSS = 3600
    Rate.Corpse.Decay.Looted = 0.1
    Rate.Creature.Normal.Damage = 1
    Rate.Creature.Elite.Elite.Damage = 1
    Rate.Creature.Elite.RAREELITE.Damage = 1
    Rate.Creature.Elite.WORLDBOSS.Damage = 1
    Rate.Creature.Elite.RARE.Damage = 1
    Rate.Creature.Normal.SpellDamage = 1
    Rate.Creature.Elite.Elite.SpellDamage = 1
    Rate.Creature.Elite.RAREELITE.SpellDamage = 1
    Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
    Rate.Creature.Elite.RARE.SpellDamage = 1
    Rate.Creature.Normal.HP = 1
    Rate.Creature.Elite.Elite.HP = 1
    Rate.Creature.Elite.RAREELITE.HP = 1
    Rate.Creature.Elite.WORLDBOSS.HP = 1
    Rate.Creature.Elite.RARE.HP = 1

    ###################################################################################################################
    # CHAT SETTINGS
    #
    # ChatFakeMessagePreventing
    # Chat protection from creating fake messages using a lot spaces (other invisible symbols),
    # not applied to addon language messages, but can prevent working old addons
    # that use normal languages for sending data to another clients.
    # Default: 0 (disible fake messages preventing)
    # 1 (enabled fake messages preventing)
    #
    # ChatFlood.MessageCount
    # Chat anti-flood protection, haste message count to activate protection
    # Default: 10
    # 0 (disible anti-flood protection)
    #
    # ChatFlood.MessageDelay
    # Chat anti-flood protection, minimum message delay to count message
    # Default: 1 (in secs)
    #
    # ChatFlood.MuteTime
    # Chat anti-flood protection, mute time at activation flood protection (not saved)
    # Default: 10 (in secs)
    #
    # Channel.RestrictedLfg
    # Restrict use LookupForGroup channel only registered in LFG tool players
    # Default: 1 (allow join to channel only if active in LFG)
    # 0 (allow join to channel in any time)
    #
    # Channel.SilentlyGMJoin
    # Silently join GM characters (security level > 1) to channels
    # Default: 0 (join announcement in normal way)
    # 1 (GM join without announcement)
    #
    ###################################################################################################################

    ChatFakeMessagePreventing = 1
    ChatFlood.MessageCount = 10
    ChatFlood.MessageDelay = 1
    ChatFlood.MuteTime = 10
    Channel.RestrictedLfg = 1
    Channel.SilentlyGMJoin = 0

    ###################################################################################################################
    # GAME MASTER SETTINGS
    #
    # GM.WhisperingTo
    # Is GM accepting whispers from player by default or not.
    # Default: 0 (false)
    # 1 (true)
    #
    # GM.InGMList
    # Is GM showed in GM list (if visible) in non-GM state (.gmoff)
    # Default: 0 (false)
    # 1 (true)
    #
    # GM.InWhoList
    # Is GM showed in who list (if visible).
    # Default: 0 (false)
    # 1 (true)
    #
    # GM.LoginState
    # GM mode at login
    # Default: 2 (last save state)
    # 0 (disable)
    # 1 (enable)
    #
    # GM.LogTrade
    # Include GM trade and trade slot enchanting operations in GM log if it enable
    # Default: 1 (include)
    # 0 (not include)
    #
    ###################################################################################################################

    GM.WhisperingTo = 0
    GM.InGMList = 0
    GM.InWhoList = 0
    GM.LoginState = 2
    GM.LogTrade = 1

    ###################################################################################################################
    # VISIBILITY AND RADIUSES
    #
    # Visibility.GroupMode
    # Group visibility modes
    # Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
    # 1 (raid members 100% auto detect invisible player from same raid)
    # 2 (players from same team can 100% auto detect invisible player)
    #
    # Visibility.Distance.Creature
    # Visibility.Distance.Player
    # Visibility distance for different in game object
    # Max limited by active player zone: ~ 166
    # Min limit dependent from objects
    # Default: 66 (cell size)
    # Min limit is max aggro radius (45) * Rate.Creature.Aggro
    #
    # Visibility.Distance.Object
    # Visible distance for gameobject, dynobject, bodies, corpses, bones
    # Min limit is iteraction distance (5)
    #
    # Visibility.Distance.InFlight
    # Visible distance for player in flight
    # Min limit is 0 (not show any objects)
    #
    # Visibility.Distance.Grey.Unit
    # Visibility grey distance for creatures/players (fast changing objects)
    # addition to appropriate object type Visibility.Distance.* use in case visibility removing to
    # object (except corpse around distences) If ‚ is distance and G is grey distance then object
    # make visible if distance to it <= D but make non visible if distance > D+G
    # Default: 1 (yard)
    #
    # Visibility.Distance.Grey.Object
    # Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies
    # Default: 10 (yards)
    #
    #
    ###################################################################################################################

    Visibility.GroupMode = 0
    Visibility.Distance.Creature = 66
    Visibility.Distance.Player = 66
    Visibility.Distance.Object = 66
    Visibility.Distance.InFlight = 66
    Visibility.Distance.Grey.Unit = 1
    Visibility.Distance.Grey.Object = 10

    ###################################################################################################################
    # SERVER RATES
    #
    # Rate.Health
    # Rate.Mana
    # Rate.Rage.Income
    # Rate.Rage.Loss
    # Rate.Focus
    # Rate.Loyalty
    # Health and power regeneration and rage income from damage.
    # Default: 1
    #
    # Rate.Drop.Items
    # Rate.Drop.Money
    # Drop rates
    # Default: 1
    #
    # Rate.XP.Kill
    # Rate.XP.Quest
    # Rate.XP.Explore
    # XP rates
    # Default: 1
    #
    # Rate.XP.PastLevel70
    # XP needed per level past 70 (Rates below 1 not recommended)
    # Default: 1
    #
    # Rate.Rest.InGame
    # Rate.Rest.Offline.InTavernOrCity
    # Rate.Rest.Offline.InWilderness
    # Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
    #
    # Rate.Damage.Fall
    # Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
    #
    # Rate.Auction.Time
    # Rate.Auction.Deposit
    # Rate.Auction.Cut
    # Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
    #
    # Rate.Honor
    # Honor gain rate
    #
    # Rate.Mining.Amount
    # Rate.Mining.Next
    # Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit,
    # Mining.Next changes chance to have next use of a deposit)
    #
    # Rate.Talent
    # Talent Point rates
    # Default: 1
    #
    # Rate.Reputation.Gain
    # Reputation Gain rate
    # Default: 1
    #
    # SkillGain.Crafting
    # SkillGain.Defense
    # SkillGain.Gathering
    # SkillGain.Weapon
    # crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)
    # Default: 1
    #
    # SkillChance.Orange
    # SkillChance.Yellow
    # SkillChance.Green
    # SkillChance.Grey
    # Skill chance values (0..100)
    # Default: 100-75-25-0
    #
    # SkillChance.MiningSteps
    # SkillChance.SkinningSteps
    # For skinning and Mining chance decrease with skill level.
    # Default: 0 - no decrease
    # 75 - in 2 times each 75 skill points
    #
    ###################################################################################################################

    Rate.Health = 1
    Rate.Mana = 1
    Rate.Rage.Income = 1
    Rate.Rage.Loss = 1
    Rate.Focus = 1
    Rate.Loyalty = 1
    Rate.Drop.Items = 1
    Rate.Drop.Money = 1
    Rate.XP.Kill = 1
    Rate.XP.Quest = 1
    Rate.XP.Explore = 1
    Rate.XP.PastLevel70 = 1
    Rate.Rest.InGame = 1
    Rate.Rest.Offline.InTavernOrCity = 1
    Rate.Rest.Offline.InWilderness = 1
    Rate.Damage.Fall = 1
    Rate.Auction.Time = 1
    Rate.Auction.Deposit = 1
    Rate.Auction.Cut = 1
    Rate.Honor = 1
    Rate.Mining.Amount = 1
    Rate.Mining.Next = 1
    Rate.Talent = 1
    Rate.Reputation.Gain = 1
    SkillGain.Crafting = 1
    SkillGain.Defense = 1
    SkillGain.Gathering = 1
    SkillGain.Weapon = 1
    SkillChance.Orange = 100
    SkillChance.Yellow = 75
    SkillChance.Green = 25
    SkillChance.Grey = 0
    SkillChance.MiningSteps = 0
    SkillChance.SkinningSteps = 0

    ###################################################################################################################
    # CONSOLE AND REMOTE ACCESS
    #
    # Console.Enable
    # Enable console
    # Default: 1 - on
    # 0 - off
    #
    # Ra.Enable
    # Enable remote console
    # Default: 0 - off
    # 1 - on
    #
    # Ra.IP
    # Default remote console ip address, use 0.0.0.0 for every address
    #
    # Ra.Port
    # Default remote console port
    #
    # Ra.MinLevel
    # Minimum level that's required to login,3 by default
    #
    # Ra.Secure
    # Kick client on wrong pass
    #
    ###################################################################################################################

    Console.Enable = 1
    Ra.Enable = 0
    Ra.IP = 0.0.0.0
    Ra.Port = 3443
    Ra.MinLevel = 1
    Ra.Secure = 1

    Posted 1 year ago » Permalink

  12. moclov83

    Regular
    Joined: Nov '08
    Posts: 51

    ############################################
    # MaNgOs realmd configuration file #
    ############################################
    ConfVersion=2007062001

    ###################################################################################################################
    # REALMD SETTINGS
    #
    # LoginDatabaseInfo
    # Database connection settings for the realm server.
    # Default: hostname;port;username;password;database
    # .;somenumber;username;password;database - use named pipes at Windows
    # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
    # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
    # Unix sockets: experimental, not tested
    #
    # LogsDir
    # Logs directory setting.
    # Important: Logs dir must exists, or all logs be disable
    # Default: "C:/WoW/Logs" - no log directory prefix, if used log names isn't absolute path then logs will be
    # stored in current directory for run program.
    #
    # MaxPingTime
    # Settings for maximum database-ping interval (minutes between pings)
    #
    # RealmServerPort
    # Default RealmServerPort
    #
    # BindIP
    # Bind Realm Server to IP/hostname
    #
    # PidFile
    # Realmd daemon PID file
    # Default: "" - do not create PID file
    # "./realmd.pid" - create PID file (recommended name)
    #
    # LogLevel
    # Server console level of logging
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    #
    # LogTime
    # Include time in server console output [hh:mm:ss]
    # Default: 0 (no time)
    # 1 (print time)
    #
    # LogFile
    # Logfile name
    # Default: "Realmd.log"
    # "" - empty name disable creating log file
    #
    # LogTimestamp
    # Logfile with timestamp of server start in name
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    # LogFileLevel
    # Server file level of logging
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    #
    # LogColors
    # Color for messages (format "normal_color details_color debug_color error_color)
    # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
    # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
    # Default: "" - none colors
    # "13 7 11 9" - for example :)
    #
    # UseProcessors
    # Used processors mask for multi-processors system (Used only at Windows)
    # Default: 0 (selected by OS)
    # number (bitmask value of selected processors)
    #
    # ProcessPriority
    # Process proirity setting (Used only at Windows)
    # Default: 1 (HIGH)
    # 0 (Normal)
    #
    # RealmsStateUpdateDelay
    # Realm list Update up delay (updated at realm list request if delay expired).
    # Default: 20
    # 0 (Disabled)
    #
    # WrongPass.MaxCount
    # Number of login attemps with wrong password before the account or IP is banned
    # Default: 0 (Never ban)
    #
    # WrongPass.BanTime
    # Duration of the ban in seconds (0 means permanent ban)
    # Default: 600
    #
    # WrongPass.BanType
    # Ban the IP or account on which login is attempted
    # Default: 0 (Ban IP)
    # 1 (Ban Account)
    #
    ###################################################################################################################

    LoginDatabaseInfo = "127.0.0.1;3306;root;mangos;realmd"
    LogsDir = "C:/WoW/logs"
    MaxPingTime = 30
    RealmServerPort = 3724
    BindIP = "0.0.0.0"
    PidFile = "./realmd.pid"
    LogLevel = 3
    LogTime = 1
    LogFile = "Realmd.log"
    LogTimestamp = 0
    LogFileLevel = 3
    LogColors = "1"
    UseProcessors = 0
    ProcessPriority = 0
    RealmsStateUpdateDelay = 20
    WrongPass.MaxCount = 0
    WrongPass.BanTime = 600
    WrongPass.BanType = 0

    Posted 1 year ago » Permalink

  13. moclov83

    Regular
    Joined: Nov '08
    Posts: 51

    # ScriptDev2 Configuration file
    # This file must be placed within the directory which holds mangosd.conf and realmd.conf
    ConfVersion=2008011901

    # Database connection settings for the world server.
    # Default: hostname;port;username;password;database
    # .;somenumber;username;password;database - use named pipes at Windows
    # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
    # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
    # Unix sockets: experimental, not tested
    ScriptDev2DatabaseInfo = "127.0.0.1;3306;root;mangos;scriptdev2"

    # Setting for current locale to use
    Locale = 0

    Posted 1 year ago » Permalink

  14. moclov83

    Regular
    Joined: Nov '08
    Posts: 51

    DBE LOGS FOR SERV

    2008-11-10 19:06:44 Table creature have creature (GUID: 46833 Entry: 1179 8) with low current mana (0), creature_template.minmana=2434.
    2008-11-10 19:06:48 Quest 10041 has SpecialFlags = 9175168 > max allowed value. Correct SpecialFlags to value <= 3
    2008-11-10 19:06:48 Quest 5929 has SpecialFlags = 655370 > max allowed value. Correct SpecialFlags to value <= 3
    2008-11-10 19:06:48 Quest 10040 has SpecialFlags = 9175168 > max allowed value. Correct SpecialFlags to value <= 3
    2008-11-10 19:06:48 Quest 5930 has SpecialFlags = 655370 > max allowed value. Correct SpecialFlags to value <= 3
    2008-11-10 19:06:48 Quest 4921 has SpecialFlags = 524296 > max allowed value. Correct SpecialFlags to value <= 3
    2008-11-10 19:06:49 Table creature_questrelation has creature entry (13020) for quest 8730, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER

    Posted 1 year ago » Permalink

  15. moclov83

    Regular
    Joined: Nov '08
    Posts: 51

    Mangos EXE. out-put

    ==================================================== 100%
    >> Loaded 34 game events
    ==================================================== 100%
    >> Loaded 2205 creatures in game events

    ==================================================== 100%
    >> Loaded 11731 gameobjects in game events

    ==================================================== 100%
    >> Loaded 10 model/equipment changes in game events

    ==================================================== 100%
    >> Loaded 4 quests additions in game events

    Loading Weather Data...
    ==================================================== 100%
    >> Loaded 35 weather definitions

    Loading Quests...
    =Quest 10041 has SpecialFlags = 9175168 > max allowed value. Correct `SpecialF
    lags` to value <= 3
    Quest 5929 has SpecialFlags = 655370 > max allowed value. Correct `SpecialFlag
    s` to value <= 3
    Quest 10040 has SpecialFlags = 9175168 > max allowed value. Correct `SpecialFl
    ags` to value <= 3
    Quest 5930 has SpecialFlags = 655370 > max allowed value. Correct `SpecialFlag
    s` to value <= 3
    Quest 4921 has SpecialFlags = 524296 > max allowed value. Correct `SpecialFlag
    s` to value <= 3

    >> Loaded 6506 quests definitions

    Loading Quests Relations...
    ==================================================== 100%
    >> Loaded 277 quest relations from gameobject_questrelation

    ==================================================== 100%
    >> Loaded 216 quest relations from gameobject_involvedrelation

    ==================================================== 100%
    >> Loaded 5428 quest relations from creature_questrelation

    Table creature_questrelation has creature entry (13020) for quest 8730, but np
    cflag does not include UNIT_NPC_FLAG_QUESTGIVER
    ==================================================== 100%
    >> Loaded 5656 quest relations from creature_involvedrelation

    Loading AreaTrigger definitions...
    ==================================================== 100%
    >> Loaded 165 area trigger teleport definitions

    Loading Quest Area Triggers...
    ==================================================== 100%
    >> Loaded 36 quest trigger points

    Loading Tavern Area Triggers...
    ==================================================== 100%
    >> Loaded 70 tavern triggers

    Loading Graveyard-zone links...
    ==================================================== 100%
    >> Loaded 280 graveyard-zone links

    Loading Spell target coordinates...
    ==================================================== 100%
    >> Loaded 95 spell teleport coordinates

    Loading SpellAffect definitions...
    ==================================================== 100%
    >> Loaded 1186 spell affect definitions

    Loading player Create Info & Level Stats...
    ==================================================== 100%
    >> Loaded 52 player create definitions

    ==================================================== 100%
    >> Loaded 387 player create items

    ==================================================== 100%
    >> Loaded 2005 player create spells

    ==================================================== 100%
    >> Loaded 281 player create actions

    ==================================================== 100%
    >> Loaded 630 level health/mana definitions

    ==================================================== 100%
    >> Loaded 3640 level stats definitions

    Loading Exploration BaseXP Data...
    ==================================================== 100%
    >> Loaded 71 BaseXP definitions

    Loading Pet Name Parts...
    ==================================================== 100%
    >> Loaded 198 pet name parts

    Loading the max pet number...
    ==================================================== 100%
    >> Loaded the max pet number: 0

    Loading pet level stats...
    ==================================================== 100%
    >> Loaded 1400 level pet stats definitions

    Loading Player Corpses...
    ==================================================== 100%
    >> Loaded 0 corpses

    Loading Loot Tables...
    creature_loot_template :
    ==================================================== 100%
    >> Loaded 271186 loot definitions (6467 templates)

    fishing_loot_template :
    ==================================================== 100%
    >> Loaded 430 loot definitions (203 templates)

    gameobject_loot_template :
    ==================================================== 100%
    >> Loaded 24047 loot definitions (716 templates)

    item_loot_template :
    ==================================================== 100%
    >> Loaded 4680 loot definitions (216 templates)

    pickpocketing_loot_template :
    ==================================================== 100%
    >> Loaded 10576 loot definitions (2441 templates)

    skinning_loot_template :
    ==================================================== 100%
    >> Loaded 3303 loot definitions (924 templates)

    disenchant_loot_template :
    ==================================================== 100%
    >> Loaded 102 loot definitions (46 templates)

    prospecting_loot_template :
    ==================================================== 100%
    >> Loaded 75 loot definitions (10 templates)

    quest_mail_loot_template :
    ==================================================== 100%
    >> Loaded 65 loot definitions (65 templates)

    Loading Skill Discovery Table...
    ==================================================== 100%
    >> Loaded 17 skill discovery definitions

    Loading Skill Extra Item Table...
    ==================================================== 100%
    >> Loaded 160 spell specialization definitions

    Loading Skill Fishing base level requirements...
    ==================================================== 100%
    >> Loaded 78 areas for fishing base skill level

    Loading Auctions...
    Loading Guilds...
    ==================================================== 100%
    >> Loaded 0 guild definitions

    Loading ArenaTeams...
    ==================================================== 100%
    >> Loaded 0 arenateam definitions

    Loading Groups...
    ==================================================== 100%
    >> Loaded 0 group definitions

    Loading ReservedNames...
    ==================================================== 100%
    >> Loaded 0 reserved player names

    Loading GameObject for quests...

    >> Loaded 666 GameObject for quests
    Loading InstanceTemplate
    ==================================================== 100%
    >> Loaded 51 Instance Template definitions

    Loading BattleMasters...
    ==================================================== 100%
    >> Loaded 68 battlemaster entries

    Returning old mails...
    Returning mails current time: hour: 20, minute: 29, second: 39
    Loading Scripts...
    quest_start_scripts :
    ==================================================== 100%
    >> Loaded 261 script definitions

    quest_end_scripts :
    ==================================================== 100%
    >> Loaded 164 script definitions

    spell_scripts :
    ==================================================== 100%
    >> Loaded 4 script definitions

    gameobject_scripts :
    ==================================================== 100%
    >> Loaded 50 script definitions

    event_scripts :
    ==================================================== 100%
    >> Loaded 400 script definitions

    Initializing Scripts...
    Scripts Library MaNGOSScript.dll was successfully loaded.

    SD2: ScriptDev2 initializing (Revision [474] 2008-07-07) (Win32)

    SD2: Using configuration file ScriptDev2.conf
    SD2: Using locale 0

    Connected to MySQL database at 127.0.0.1
    MySQL client library: 5.0.56
    MySQL server ver: 5.0.67-community-nt
    AUTOCOMMIT SUCCESSFULLY SET TO 1

    SD2: Database version is: ACID 0.0.2 - Update Pack r17

    SD2: Loading Localized_Texts...
    ==================================================== 100%
    SD2: >> Loaded 320 Localized_Texts

    SD2: Loading EventAI_Summons...
    ==================================================== 100%
    SD2: >> Loaded 7 EventAI_Summons

    SD2: Loading EventAI_Scripts...
    ==================================================== 100%
    SD2: >> Loaded 3509 EventAI_Events

    SD2: Loaded 523 C++ Scripts

    DEBUG:: Initialize game time and timers
    Mail timer set to: 960, mail return is called every 1440 minutes
    Starting Map System
    Starting BattleGround System
    =Loading map C:/WoW/data/maps/4892929.map = 24%
    Loading map C:/WoW/data/maps/4893029.map
    BatteGroundWS: BG objects and spirit guides spawned
    =Loading map C:/WoW/data/maps/5662729.map = 50%
    Loading map C:/WoW/data/maps/5662829.map
    ==================================================== 100%
    >> Loaded 8 battlegrounds

    Loading Transports...
    ==================================================== 100%
    >> Loaded 9 transports

    Deleting expired bans...
    Calculate next daily quest reset time...
    Starting Game Event system...
    GameEvent 27 "Nights" started.
    GameEvent 32 "Edge of Madness, Wushoolay" started.
    INSTANCEMAP: Loading instance template
    New instance data, "instance_zulgurub" ,initialized!
    Next game event check in 1821 seconds.
    Game Event system initialized.
    WORLD: World initialized

    help - Display this help message.
    broadcast - Announce in-game message.
    create - Create account.
    delete - Delete account and characters.
    chardelete - Delete character.
    info - Display Server infomation.
    uptime - Displays the server uptime.
    motd - Change or display motd.
    kick - Kick user.
    ban - Ban account|ip.
    listbans - List bans.
    unban - Remove ban from account|ip.
    setgm - Edit user privileges.
    setpass - Set password for account.
    setbc - Set user expansion allowed.
    listgm - Display user privileges.
    loadscripts - Load script library.
    setloglevel - Set Log Level.
    corpses - Manually call corpses erase global even code.
    version - Display server version.
    idleshutdown - Shutdown server with some delay when there are no active connect
    ions remaining.
    shutdown - Shutdown server with some delay.
    exit - Shutdown server NOW.
    writepdump - Write a player dump to a file.
    loadpdump - Load a player dump from a file.
    saveall - Save all players.
    send - Send message to a player.
    tele - Teleport player to location.
    plimit - Show or set player login limitations.
    mangos>Grid[35,34] on map 566 moved to IDLE state
    Grid[36,34] on map 566 moved to IDLE state

    Posted 1 year ago » Permalink

  16. daggo

    Regular
    Joined: May '08
    Posts: 157

    Alright, after looking at your conf files, they look ok. and the DB's are loading up just fine.
    I noticed that your world server port is 8086. Normally the default is 8085. This usually will not cause an issue but it would be best to check using your Navicat to see if your realmd table is corresponding to your conf files. Im guessing that your Realmd table in your DB says port 8085 and your conf files says 8086. Just a thought. Maybe try switching to 8085 for a moment and restart your mangos/realmd and see.

    Another thing you may also try is instead of using IP 127.0.0.1 or localhost. Use the IP address of your computer. Just type [ipconfig] in your command prompt (start>search bar>cmd). to see what your IP address for that computer is. Try setting your conf files to point to that IP address. also be sure to change your realmlist as well. Your on the brink of success, just a little more!

    Posted 1 year ago » Permalink

  17. moclov83

    Regular
    Joined: Nov '08
    Posts: 51

    Hey it worx thanks guys =)

    Posted 1 year ago » Permalink

  18. daggo

    Regular
    Joined: May '08
    Posts: 157

    could you please explain how you managed to get it to work? Many who may have a similar problem will benefit from your solution

    Posted 1 year ago » Permalink

  19. moclov83

    Regular
    Joined: Nov '08
    Posts: 51

    Oh it was the world server port it was 1 off lol stupid me but thnx for the second opinion it meant loads.

    Posted 1 year ago » Permalink

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