This time I will introduce you the mace guide for Azure Knight of 2Moons , this article is writen by Exiledspartan , let’s credit to him .
I do not know why no one in this 2moons dil game likes to use the mace except for a few select people. With the right build and strategy the two-hand mace or single mace can be an aggressive and powerful force in pvp and pve.
Let’s start off with the skills (necessary and not so necessary):
Mace Bash (lvl 7): a single hit low level skill that does meager damage in comparison to other high level skills.
Armor Breaker (lvl 27): a single hit skill that breaks the opponent’s defense lowering it significantly but, is not useful at higher 2moons dil levels.
Mace Bash (lvl 51): the first AOE skill you get in the mace class and the only aoe skill out of axes, swords, and maces level 51 skills. This is a great skill to have for all levels due to its stun effect and damage.
Solar Evil (lvl 80): the highest level skill you get in the mace class and the best. It does 4 hits of AOE damage and the last hit is a stun attack. A must have for pve and pvp.
Those are all the skills for the Mace Class.
Player Vs. Environment (PVE)
Knights are great for parties and soloing due to their high defense and good AOE skills. If you have a two hand mace knight it will be easier to AOE in PVE due to the skills that you get in the Two Hand Class as well. Berserk and 2moons dil Genocide are great skills to use in PVE in combination with Mace Bash and Solar Evil. If you are a Mace/Shield knight that will cause you to have limited AOE skills but, you will have very high defense due to the shield and the high damage skills of mace/shield such as Blind Jab and Bounce Defenser.
Player Vs. Player (PVP/Duel) (Note: This is for high level PVP when you have access to all of your skills.
Knights can be very dangerous in pvps, you just have to know who you are up against and their weaknesses as well as yours.
Knights - If you are fighting a knight, you have to handle it different ways due to what weapons your opponent may be using. If they are using Dual, most likely axes, then make sure that you keep them stunned by Heavy Blow and Solar Evil so that they are unable to use their more powerful skills on you right away such as spout anger. Once they are stunned you could move in for a Genocide (2H) or Blind Jab/ Bounce Defenser(M/S). If you are fighting any 2moons dil type of shield knight, make sure to stun them with one of your attacks so that their sword defense (S/S) will wear off and you will be free to attack them without worry. In hopes that they do not want to waste their time putting Sword Defense back up or that they forget you should win like that by just stunning them while they have Sword Defense up and hitting them hard when they don’t. If you are fighting a 2Hand Knight, just stun with Heavy Blow/Blind Jab, then Solar Evil, then attack with Genocide or Bounce Defenser and repeat as needed.
Summoners - These guys can be your death if they are Twin Blade Summoners as their attacks are fast and unrelenting. It would be better to have a Mace/Shield build while fighting a TB Summoner for higher defense but, 2Hand is also very workable. What you want to do is to make sure they can’t hit you with Dark Avatar or Devil’s Wing. So stun them with Solar Evil right off the bat, then procede with Genocide or Bounce Defenser and possilby follow up with 2moons dil Divide Sphere. They won’t be able to take the damage output for very long due to their weak armor rating. Staff Summoners are a cakewalk as long as you make sure you get in up close to them at the beginning and don’t stop attacking to make sure they have no time to cast any spells.
Bagis - Watch out for their high defense, and just keep hitting them. Put pressure on them with as many attacks as you can in order to break their combo or stop a devastating move with a stun effect. Be aware of what their buffs do to be best prepared for a fight with a Bagi.
Mages - OMG! I hate mages, well actually I don’t hate them I love them because I am one in 2moons dil right now but, anyways these guys are so unbelievably strong. In most instances you will not be able to beat a Mage at higher levels unless the person controlling them is really stupid. Just watch out for their Gracious Eddy and Freeze Spirit combo or the Imitid Flash and Cruelty Lightning/Thunde Spear combo. If you stay close to them and keep hitting them you may be able to disrupt their skills and beat them with either a 2Hand or M/S.
Segnales - If you are facing a full heal build seg you may have trouble due to their high defense and ability to heal faster than you can damage. When fighting one of them make sure you keep attacking as they will be constantly using Hyper Heal and Fast Healing on themselves. Every now and again the will stop to use an attacking skill such as Paralyze then Curse Field or Blood Hit or Evil Crow. So when they do that is your 2moons dil cue to get in there and finish them off. Any other Segnale build should be like fighting a Bagi minus the high defense.
Hunters - If you are fighting a dagger hunter, you are in luck due to the fact that they only have three workable skills (not counting Violent Step because it is a crappy skill). Dead Spin and Silent Killer may seem like a lot of damage but, once those are over they have nothing left so just whale on them with whatever your strongest skills may be Genocide/Solar Evil or Bounce Defenser/Solar Evil and followed up by Divide Sphere. When fighting a bow or crossbow hunter make sure that you get as close as possible before the pvp starts but, that may be difficult seeing as they have a speed buff too. Then once you are in reach just stun them and attack them.
With the right strategy and skills the 2moons dil Handed Mace or Mace/Shield Knight can be useful in every instance. I hope this 2moons gold guide has been helpful for anyone curious about Mace Knights. Thanks for your time.
Thank you for reading! It is offered by www.gameci.com . I hope it can be useful.
2Moons Azure Knight Mace Guide
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