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0004331.map error in mangos.exe

14 posts

  1. Brett

    Member
    Joined: May '08
    Posts: 6

    Ive tried re extracting the maps multiple times and still get the error. When i look in the maps folder the map is in there while the error says the map doesnt exist. Any help would be appreciated. Here is my config file:

    #####################################
    # MaNGOS Configuration file #
    #####################################
    ConfVersion=2008022901

    ###################################################################################################################
    # CONNECTIONS AND DIRECTORIES
    #
    # RealmID
    # RealmID must match the realmlist inside the realmd database
    #
    # DataDir
    # Data directory setting.
    # Important: DataDir needs to be quoted, as it is a string which may contain space characters.
    # Example: "@prefix@/share/mangos"
    #
    # LogsDir
    # Logs directory setting.
    # Important: Logs dir must exists, or all logs need to be disabled
    # Default: "" - no log directory prefix, if used log names isn't absolute path
    # then logs will be stored in current directory for run program.
    #
    #
    # LoginDatabaseInfo
    # WorldDatabaseInfo
    # CharacterDatabaseInfo
    # Database connection settings for the world server.
    # Default: hostname;port;username;password;database
    # .;somenumber;username;password;database - use named pipes at Windows
    # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
    # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
    # Unix sockets: experimental, not tested
    #
    # MaxPingTime
    # Settings for maximum database-ping interval (minutes between pings)
    #
    # WorldServerPort
    # Default WorldServerPort
    #
    # BindIP
    # Bind World Server to IP/hostname
    #
    ###################################################################################################################

    RealmID = 1
    DataDir = “C:\wow\data”
    LogsDir = ""
    LoginDatabaseInfo = "127.0.0.1;3306;root;mypassword;realmd"
    WorldDatabaseInfo = "127.0.0.1;3306;root;mypassword;mangos"
    CharacterDatabaseInfo = "127.0.0.1;3306;root;mypassword;characters"
    MaxPingTime = 30
    WorldServerPort = 8085
    BindIP = "0.0.0.0"

    ###################################################################################################################
    # PERFORMANCE SETINGS
    #
    # UseProcessors
    # Used processors mask for multi-processors system (Used only at Windows)
    # Default: 0 (selected by OS)
    # number (bitmask value of selected processors)
    #
    # ProcessPriority
    # Process proirity setting (Used only at Windows)
    # Default: 1 (HIGH)
    # 0 (Normal)
    #
    # Compression
    # Compression level for update packages sent to client (1..9)
    # Default: 1 (speed)
    # 9 (best compression)
    #
    # TcpNoDelay
    # TCP Nagle algorithm setting
    # Default: 0 (enable Nagle algorithm, less traffic, more latency)
    # 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
    #
    # PlayerLimit
    # Maximum number of players in the world. Excluding Mods, GM's and Admins
    # Default: 100
    # 0 (for infinite players)
    # -1 (for Mods, GM's and Admins only)
    # -2 (for GM's and Admins only)
    # -3 (for Admins only)
    #
    # SaveRespawnTimeImmediately
    # Save respawn time for creatures at death and for gameobjects at use/open
    # Default: 1 (save creature/gameobject respawn time without waiting grid unload)
    # 0 (save creature/gameobject respawn time at grid unload)
    #
    # MaxOverspeedPings
    # Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
    # Default: 2
    #
    # GridUnload
    # Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time)
    # Default: 1 (unload grids)
    # 0 (do not unload grids)
    #
    # SocketSelectTime
    # Default socket select time (in milliseconds)
    #
    # GridCleanUpDelay
    # Default grid clean up delay (in milliseconds)
    #
    # MapUpdateInterval
    # Default map update interval (in milliseconds)
    #
    # ChangeWeatherInterval
    # Default weather update interval (in milliseconds)
    #
    # PlayerSaveInterval
    # Default PlayerSaveInterval (in milliseconds)
    #
    # vmap.enableLOS
    # vmap.enableHeight
    # Enable/Disable VMmap support for line of sight and height calculation
    # Default: 1 (true)
    # 0 (false)
    #
    # vmap.ignoreMapIds
    # Map id that will be ignored by VMaps
    # List of ids with delimiter ','
    # If more then one id is defined and spaces are included, the string has to be enclosed by "
    # Example: "369,0,1,530"
    #
    # vmap.ignoreSpellIds
    # These spells are ignored for LoS calculation
    # List of ids with delimiter ','
    #
    # DetectPosCollision
    # Check final move position, summon position, etc for visible collision with other objects or
    # wall (wall only if vmaps are enabled)
    # Default: 1 (enable, required more CPU power usage)
    # 0 (disable, less nice position selection but will less CPU power usage)
    #
    # UpdateUptimeInterval
    # Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0
    # Default: 10 (minutes)
    #
    ###################################################################################################################

    UseProcessors = 0
    ProcessPriority = 1
    Compression = 1
    TcpNoDelay = 0
    PlayerLimit = 100
    SaveRespawnTimeImmediately = 1
    MaxOverspeedPings = 2
    GridUnload = 1
    SocketSelectTime = 10000
    GridCleanUpDelay = 300000
    MapUpdateInterval = 100
    ChangeWeatherInterval = 600000
    PlayerSaveInterval = 900000
    vmap.enableLOS = 0
    vmap.enableHeight = 0
    vmap.ignoreMapIds = "369"
    vmap.ignoreSpellIds = "7720"
    DetectPosCollision = 1
    UpdateUptimeInterval = 10

    ###################################################################################################################
    # SERVER LOGGING
    #
    # LogSQL
    # Enable logging of GM commands - all SQL code will be written to a log file
    # All commands are written to a file: YYYY-MM-DD_logSQL.sql
    # If a new day starts (00:00:00) then a new file is created - the old file will not be deleted.
    # Default: 1 - Write SQL code to logfile
    # 0 - Do not log
    #
    # PidFile
    # World daemon PID file
    # Default: "" - do not create PID file
    # "./worldd.pid" - create PID file (recommended name)
    #
    # LogLevel
    # Server console level of logging
    # 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #
    # LogTime
    # Include time in server console output [hh:mm:ss]
    # Default: 0 (no time)
    # 1 (print time)
    #
    # LogFile
    # Logfile name
    # Default: "Server.log"
    # "" - Empty name disable creating log file
    #
    # LogTimestamp
    # Logfile with timestamp of server start in name
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    # LogFileLevel
    # Server file level of logging
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    #
    # LogFilter_TransportMoves
    # LogFilter_CreatureMoves
    # LogFilter_VisibilityChanges
    # Log filters
    # Default: 1 - not include with any log level
    # 0 - include in log if log level permit
    #
    # WorldLogFile
    # Packet logging file for the worldserver
    # Default: "world.log"
    #
    # DBErrorLogFile
    # Log file of DB errors detected at server run
    # Default: "DBErrors.log"
    #
    # CharLogFile
    # Character operations logfile name
    # Default: "Char.log"
    # "" - Empty name disable creating log file
    #
    # CharLogTimestamp
    # Logfile with timestamp of server start in name
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    # CharLogDump
    # Write character dump before deleting in Char.log
    # For restoration, cut character data from log starting from
    # line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command
    # Default: 0 - don't include dumping chars to log
    # 1 - include dumping chars to log
    #
    # GmLogFile
    # Log file of gm commands
    # Default: "" (Disable)
    #
    # GmLogTimestamp
    # Logfile with timestamp of server start in name
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    # RaLogFile
    # Log file of RA commands
    # Default: "Ra.log"
    # "" - Empty name for disable
    #
    # LogColors
    # Color for messages (format "normal_color details_color debug_color error_color)
    # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
    # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
    # Default: "" - none colors
    # Example: "13 7 11 9"
    #
    ###################################################################################################################

    LogSQL = 1
    PidFile = ""
    LogLevel = 3
    LogTime = 0
    LogFile = "Server.log"
    LogTimestamp = 0
    LogFileLevel = 0
    LogFilter_TransportMoves = 1
    LogFilter_CreatureMoves = 1
    LogFilter_VisibilityChanges = 1
    WorldLogFile = "world.log"
    DBErrorLogFile = "DBErrors.log"
    CharLogFile = "Char.log"
    CharLogTimestamp = 0
    CharLogDump = 0
    GmLogFile = ""
    GmLogTimestamp = 0
    RaLogFile = ""
    LogColors = ""

    ###################################################################################################################
    # SERVER SETTINGS
    #
    # GameType
    # Server realm style
    # 0 = NORMAL;1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP
    # also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest
    # activated places and sanctuaries)
    #
    # Expansion
    # Allow server use expansion content
    # Default: 1 - check expansion maps existence, and if client support expansion and account have
    # expansion setting then allow visit expansion maps, allow create new races character)
    # 0 - not check expansion maps existence, not allow wisit its, not allow create new race
    # characters, ignore account expansion setting)
    #
    # DBC.Locale
    # DBC Language Settings
    # 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; 7 = Russian
    # 8 = Unknown; 9 = Unknown; 10 = Unknown; 11 = Unknown; 12 = Unknown; 13 = Unknown; 14 = Unknown; 15 = Unknown
    # 255 = Auto Detect (Default)
    #
    # StrictPlayerNames
    # Limit player name to only latin characters, not allow create characters with non latin names, and set rename request and disconnect at login attempt with non-latin name
    # Default: 0 (false)
    # 1 (true)
    #
    # StrictCharterNames
    # Limit guild/arena team charter names to only latin characters/numbers and spaces, not allow create charters with non latin names
    # Default: 0 (false)
    # 1 (true)
    #
    # StrictPetNames
    # Limit pet names to only latin characters
    # Default: 0 (false)
    # 1 (true)
    #
    # SkipCinematics
    # Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates)
    # Default: 0 - show intro for each new characrer
    # 1 - show intro only for first character of selected race
    # 2 - diable intro show in all cases
    #
    # MaxPlayerLevel
    # Max level that can reached by player for expirience (in range from 1 to 255).
    # Change not recommended
    # Default: 70
    #
    # StartPlayerLevel
    # Staring level that have character at creating (in range 1 to MaxPlayerLevel)
    # Default: 1
    #
    # ActivateWeather
    # Activate weather system
    # Default: 1 (true)
    # 0 (false)
    #
    # Battleground.CastDeserter
    # Cast or not Deserter spell at player who leave battleground in progress
    # Default: 1 (true)
    # 0 (false)
    #
    # CastUnstuck
    # Allow cast or not Unstuck spell at .start or client Help option use
    # Default: 1 (true)
    # 0 (false)
    #
    # Instance.IgnoreLevel
    # Ignore level requirement to enter instance
    # Default: 0 (false)
    # 1 (true)
    #
    # Instance.IgnoreRaid
    # Ignore raid requirement to enter instance
    # Default: 0 (false)
    # 1 (true)
    #
    # Quests.LowLevelHideDiff
    # Quest level difference to hide for player low level quests:
    # if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver
    # Default: 4
    # -1 (show all available quests marks)
    #
    # Quests.HighLevelHideDiff
    # Quest level difference to hide for player high level quests:
    # if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver
    # Default: 7
    # -1 (show all available quests marks)
    #
    # MaxPrimaryTradeSkill
    # Max count that player can learn the primary trade skill.
    # Default: 2
    # Max : 10
    #
    # MinPetitionSigns
    # Min signatures count to creating guild (0..9).
    # Default: 9
    #
    # MaxGroupXPDistance
    # Max distance to creature for group memeber to get XP at creature death.
    # Default: 74
    #
    # MailDeliveryDelay
    # Mail delivery delay time for item sending
    # Default: 3600 sec (1 hour)
    #
    # SkillChance.Prospecting
    # For prospecting skillup not possible by default, but can be allowed as custom setting
    # Default: 0 - no skilups
    # 1 - skilups possible
    #
    # Event.Announce
    # Default: 0 (false)
    # 1 (true)
    #
    # BeepAtStart
    # Beep at mangosd start finished (mostly work only at Unix/Linux systems)
    # Default: 1 (true)
    # 0 (false)
    #
    # Motd
    # Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
    #
    ###################################################################################################################

    GameType = 1
    Expansion = 1
    DBC.Locale = 70
    StrictPlayerNames = 0
    StrictCharterNames = 0
    StrictPetNames = 0
    SkipCinematics = 0
    MaxPlayerLevel = 255
    StartPlayerLevel = 1
    ActivateWeather = 1
    Battleground.CastDeserter = 1
    CastUnstuck = 1
    Instance.IgnoreLevel = 0
    Instance.IgnoreRaid = 1
    Quests.LowLevelHideDiff = 4
    Quests.HighLevelHideDiff = 7
    MaxPrimaryTradeSkill = 10
    MinPetitionSigns = 0
    MaxGroupXPDistance = 74
    MailDeliveryDelay = 3600
    SkillChance.Prospecting = 1
    Event.Announce = 0
    BeepAtStart = 1
    Motd = "Welcome to My Server"

    ###################################################################################################################
    # PLAYER INTERACTION
    #
    # AllowTwoSide.Accounts
    # Allow or not accounts to create characters in the 2 teams in any game type.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    #
    # AllowTwoSide.Interaction.Chat
    # AllowTwoSide.Interaction.Channel
    # AllowTwoSide.Interaction.Group
    # AllowTwoSide.Interaction.Guild
    # AllowTwoSide.Interaction.Trade
    # AllowTwoSide.Interaction.Mail
    # Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade for players from
    # different teams.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    #
    # AllowTwoSide.WhoList
    # Allow or not show player from both team in who list.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    #
    # AllowTwoSide.AddFriend
    # Allow or not adding friends from other team in friend list.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    #
    # TalentsInspecting
    # Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can
    # inspect talents always)
    # Default: 1 (allow)
    # 0 (not allow)
    #
    ###################################################################################################################

    AllowTwoSide.Accounts = 1
    AllowTwoSide.Interaction.Chat = 0
    AllowTwoSide.Interaction.Channel = 0
    AllowTwoSide.Interaction.Group = 0
    AllowTwoSide.Interaction.Guild = 0
    AllowTwoSide.Interaction.Trade = 0
    AllowTwoSide.Interaction.Mail = 0
    AllowTwoSide.WhoList = 0
    AllowTwoSide.AddFriend = 0
    TalentsInspecting = 1

    ###################################################################################################################
    # CREATURE SETTINGS
    #
    # Rate.Creature.Aggro
    # Aggro radius percent or off.
    # Default: 1 - 100%
    # 1.5 - 150%
    # 0 - off (0%)
    #
    # CreatureFamilyAssistenceRadius
    # Creature family assistence radius
    # Default: 10
    # 0 - off
    #
    # Corpse.Decay.NORMAL
    # Corpse.Decay.RARE
    # Corpse.Decay.ELITE
    # Corpse.Decay.RAREELITE
    # Corpse.Decay.WORLDBOSS
    # Seconds until creature corpse will decay without being looted or skinned.
    # Default: 60, 300, 300, 300, 3600
    #
    # Rate.Corpse.Decay.Looted
    # Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
    # Default: 0.1
    #
    # Rate.Creature.Normal.Damage
    # Rate.Creature.Elite.Elite.Damage
    # Rate.Creature.Elite.RAREELITE.Damage
    # Rate.Creature.Elite.WORLDBOSS.Damage
    # Rate.Creature.Elite.RARE.Damage
    # Creature Damage Rates.
    # Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
    #
    # Rate.Creature.Normal.SpellDamage
    # Rate.Creature.Elite.Elite.SpellDamage
    # Rate.Creature.Elite.RAREELITE.SpellDamage
    # Rate.Creature.Elite.WORLDBOSS.SpellDamag
    # Rate.Creature.Elite.RARE.SpellDamage
    # Creature Spell Damage Rates.
    # Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
    #
    # Rate.Creature.Normal.HP
    # Rate.Creature.Elite.Elite.HP
    # Rate.Creature.Elite.RAREELITE.HP
    # Rate.Creature.Elite.WORLDBOSS.HP
    # Rate.Creature.Elite.RARE.HP
    # Creature Health Ammount Modifier.
    # Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
    #
    ###################################################################################################################

    Rate.Creature.Aggro = 1
    CreatureFamilyAssistenceRadius = 10
    Corpse.Decay.NORMAL = 60
    Corpse.Decay.RARE = 300
    Corpse.Decay.ELITE = 300
    Corpse.Decay.RAREELITE = 300
    Corpse.Decay.WORLDBOSS = 3600
    Rate.Corpse.Decay.Looted = 0.1
    Rate.Creature.Normal.Damage = 1
    Rate.Creature.Elite.Elite.Damage = 1
    Rate.Creature.Elite.RAREELITE.Damage = 1
    Rate.Creature.Elite.WORLDBOSS.Damage = 1
    Rate.Creature.Elite.RARE.Damage = 1
    Rate.Creature.Normal.SpellDamage = 1
    Rate.Creature.Elite.Elite.SpellDamage = 1
    Rate.Creature.Elite.RAREELITE.SpellDamage = 1
    Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
    Rate.Creature.Elite.RARE.SpellDamage = 1
    Rate.Creature.Normal.HP = 1
    Rate.Creature.Elite.Elite.HP = 1
    Rate.Creature.Elite.RAREELITE.HP = 1
    Rate.Creature.Elite.WORLDBOSS.HP = 1
    Rate.Creature.Elite.RARE.HP = 1

    ###################################################################################################################
    # CHAT SETTINGS
    #
    # ChatFakeMessagePreventing
    # Chat protection from creating fake messages using a lot spaces (other invisible symbols),
    # not applied to addon language messages, but can prevent working old addons
    # that use normal languages for sending data to another clients.
    # Default: 0 (disible fake messages preventing)
    # 1 (enabled fake messages preventing)
    #
    # ChatFlood.MessageCount
    # Chat anti-flood protection, haste message count to activate protection
    # Default: 10
    # 0 (disible anti-flood protection)
    #
    # ChatFlood.MessageDelay
    # Chat anti-flood protection, minimum message delay to count message
    # Default: 1 (in secs)
    #
    # ChatFlood.MuteTime
    # Chat anti-flood protection, mute time at activation flood protection (not saved)
    # Default: 10 (in secs)
    #
    # Channel.RestrictedLfg
    # Restrict use LookupForGroup channel only registered in LFG tool players
    # Default: 1 (allow join to channel only if active in LFG)
    # 0 (allow join to channel in any time)
    #
    # Channel.SilentlyGMJoin
    # Silently join GM characters (security level > 1) to channels
    # Default: 0 (join announcement in normal way)
    # 1 (GM join without announcement)
    #
    ###################################################################################################################

    ChatFakeMessagePreventing = 1
    ChatFlood.MessageCount = 10
    ChatFlood.MessageDelay = 1
    ChatFlood.MuteTime = 10
    Channel.RestrictedLfg = 1
    Channel.SilentlyGMJoin = 1

    ###################################################################################################################
    # GAME MASTER SETTINGS
    #
    # GM.WhisperingTo
    # Is GM accepting whispers from player by default or not.
    # Default: 0 (false)
    # 1 (true)
    #
    # GM.InGMList
    # Is GM showed in GM list (if visible) in non-GM state (.gmoff)
    # Default: 0 (false)
    # 1 (true)
    #
    # GM.InWhoList
    # Is GM showed in who list (if visible).
    # Default: 0 (false)
    # 1 (true)
    #
    # GM.LoginState
    # GM mode at login
    # Default: 2 (last save state)
    # 0 (disable)
    # 1 (enable)
    #
    # GM.LogTrade
    # Include GM trade and trade slot enchanting operations in GM log if it enable
    # Default: 1 (include)
    # 0 (not include)
    #
    ###################################################################################################################

    GM.WhisperingTo = 0
    GM.InGMList = 0
    GM.InWhoList = 0
    GM.LoginState = 2
    GM.LogTrade = 1

    ###################################################################################################################
    # VISIBILITY AND RADIUSES
    #
    # Visibility.GroupMode
    # Group visibility modes
    # Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
    # 1 (raid members 100% auto detect invisible player from same raid)
    # 2 (players from same team can 100% auto detect invisible player)
    #
    # Visibility.Distance.Creature
    # Visibility.Distance.Player
    # Visibility distance for different in game object
    # Max limited by active player zone: ~ 166
    # Min limit dependent from objects
    # Default: 66 (cell size)
    # Min limit is max aggro radius (45) * Rate.Creature.Aggro
    #
    # Visibility.Distance.Object
    # Visible distance for gameobject, dynobject, bodies, corpses, bones
    # Min limit is iteraction distance (5)
    #
    # Visibility.Distance.InFlight
    # Visible distance for player in flight
    # Min limit is 0 (not show any objects)
    #
    # Visibility.Distance.Grey.Unit
    # Visibility grey distance for creatures/players (fast changing objects)
    # addition to appropriate object type Visibility.Distance.* use in case visibility removing to
    # object (except corpse around distences) If ‚ is distance and G is grey distance then object
    # make visible if distance to it <= D but make non visible if distance > D+G
    # Default: 1 (yard)
    #
    # Visibility.Distance.Grey.Object
    # Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies
    # Default: 10 (yards)
    #
    #
    ###################################################################################################################

    Visibility.GroupMode = 0
    Visibility.Distance.Creature = 66
    Visibility.Distance.Player = 66
    Visibility.Distance.Object = 66
    Visibility.Distance.InFlight = 66
    Visibility.Distance.Grey.Unit = 1
    Visibility.Distance.Grey.Object = 10

    ###################################################################################################################
    # SERVER RATES
    #
    # Rate.Health
    # Rate.Mana
    # Rate.Rage.Income
    # Rate.Rage.Loss
    # Rate.Focus
    # Rate.Loyalty
    # Health and power regeneration and rage income from damage.
    # Default: 1
    #
    # Rate.Drop.Items
    # Rate.Drop.Money
    # Drop rates
    # Default: 1
    #
    # Rate.XP.Kill
    # Rate.XP.Quest
    # Rate.XP.Explore
    # XP rates
    # Default: 1
    #
    # Rate.XP.PastLevel70
    # XP needed per level past 70 (Rates below 1 not recommended)
    # Default: 1
    #
    # Rate.Rest.InGame
    # Rate.Rest.Offline.InTavernOrCity
    # Rate.Rest.Offline.InWilderness
    # Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
    #
    # Rate.Damage.Fall
    # Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
    #
    # Rate.Auction.Time
    # Rate.Auction.Deposit
    # Rate.Auction.Cut
    # Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
    #
    # Rate.Honor
    # Honor gain rate
    #
    # Rate.Mining.Amount
    # Rate.Mining.Next
    # Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit,
    # Mining.Next changes chance to have next use of a deposit)
    #
    # Rate.Talent
    # Talent Point rates
    # Default: 1
    #
    # Rate.Reputation.Gain
    # Reputation Gain rate
    # Default: 1
    #
    # SkillGain.Crafting
    # SkillGain.Defense
    # SkillGain.Gathering
    # SkillGain.Weapon
    # crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)
    # Default: 1
    #
    # SkillChance.Orange
    # SkillChance.Yellow
    # SkillChance.Green
    # SkillChance.Grey
    # Skill chance values (0..100)
    # Default: 100-75-25-0
    #
    # SkillChance.MiningSteps
    # SkillChance.SkinningSteps
    # For skinning and Mining chance decrease with skill level.
    # Default: 0 - no decrease
    # 75 - in 2 times each 75 skill points
    #
    ###################################################################################################################

    Rate.Health = 1
    Rate.Mana = 1
    Rate.Rage.Income = 1
    Rate.Rage.Loss = 1
    Rate.Focus = 1
    Rate.Loyalty = 1
    Rate.Drop.Items = 10
    Rate.Drop.Money = 500
    Rate.XP.Kill = 10000000
    Rate.XP.Quest = 1
    Rate.XP.Explore = 1
    Rate.XP.PastLevel70 = 10
    Rate.Rest.InGame = 1
    Rate.Rest.Offline.InTavernOrCity = 1
    Rate.Rest.Offline.InWilderness = 1
    Rate.Damage.Fall = .5
    Rate.Auction.Time = 1
    Rate.Auction.Deposit = .5
    Rate.Auction.Cut = 1
    Rate.Honor = 100
    Rate.Mining.Amount = 10
    Rate.Mining.Next = 1
    Rate.Talent = 5
    Rate.Reputation.Gain = 10000
    SkillGain.Crafting = 10
    SkillGain.Defense = 10
    SkillGain.Gathering = 10
    SkillGain.Weapon = 10
    SkillChance.Orange = 100
    SkillChance.Yellow = 75
    SkillChance.Green = 25
    SkillChance.Grey = 0
    SkillChance.MiningSteps = 0
    SkillChance.SkinningSteps = 0

    ###################################################################################################################
    # CONSOLE AND REMOTE ACCESS
    #
    # Console.Enable
    # Enable console
    # Default: 1 - on
    # 0 - off
    #
    # Ra.Enable
    # Enable remote console
    # Default: 0 - off
    # 1 - on
    #
    # Ra.IP
    # Default remote console ip address, use 0.0.0.0 for every address
    #
    # Ra.Port
    # Default remote console port
    #
    # Ra.MinLevel
    # Minimum level that's required to login,3 by default
    #
    # Ra.Secure
    # Kick client on wrong pass
    #
    ###################################################################################################################

    Console.Enable = 1
    Ra.Enable = 0
    Ra.IP = 0.0.0.0
    Ra.Port = 3443
    Ra.MinLevel = 3
    Ra.Secure = 1

    ###################################################################################################################
    # AUCTION HOUSE BOT SETTINGS
    #
    # Auction House Bot character data
    # AuctionHouseBot.Account is the account number (in realmd->account table) of the player you want to run as the auction bot.
    # AuctionHouseBot.GUID is the GUID (in characters->characters table) of the player you want to run as the auction bot.
    # Default: 0 (Auction House Bot disabled)
    #
    # AuctionHouseBot.NoMail
    # This is a flag to disable mail for successfull auctions.
    # A value of 0 will allow mail for successful auctions to be sent, which is the default.
    # Non-zero (e.g. AuctionHouseBot.NoMail = 1) will stop successful auction mail.
    # Default: 0 (Send auction successful mail)
    #
    # AuctionHouseBot.AllianceItems
    # This is the number of items you want to keep in the Alliance auction house.
    # AuctionHouseBot.HordeItems
    # This is the number of items you want to keep in the Horde auction house.
    # AuctionHouseBot.NeutralItems
    # This is the number of items you want to keep in the Neutral auction house.
    # Default: 0 (No items generated)
    # Note: If you enable AllowTwoSide.Interaction.Trade, ALL auction houses are linked to the neutral auction house.
    #
    # AuctionHouseBot.MinAllianceItems
    # This is the minimum number of items you want to keep in the Alliance auction house.
    # AuctionHouseBot.MinHordeItems
    # This is the minimum number of items you want to keep in the Horde auction house.
    # AuctionHouseBot.MinNeutralItems
    # This is the minimum number of items you want to keep in the Neutral auction house.
    # Default: -1 (minimum will be the same as maximum)
    #
    # AuctionHouseBot.MinTime
    # Sets the minimum number of hours for an auction.
    # Default: 8
    #
    # AuctionHouseBot.MaxTime
    # Sets the maximum number of hours for an auction.
    # Default: 24
    #
    # Item distribution
    # Sets the percentage of the auction items that should be trade goods of white quality.
    # A value of 0 will disable.
    # AuctionHouseBot.PercentWhiteTradeGoods
    # Sets the percentage of the White Trade Goods auction items
    # Default: 30
    # AuctionHouseBot.PercentGreenTradeGoods
    # Sets the percentage of the Green Trade Goods auction items
    # Default: 13
    # AuctionHouseBot.PercentBlueTradeGoods
    # Sets the percentage of the Blue Trade Goods auction items
    # Default: 9
    # AuctionHouseBot.PercentPurpleTradeGoods
    # Sets the percentage of the Purple Trade Goods auction items
    # Default: 1
    # Note: All of the above values (AuctionHouseBot Percent TradeGoods) must add together to make 100 percent.
    #
    # AuctionHouseBot.PercentWhiteItems
    # Sets the percentage of the non trade White auction items
    # Default: 6
    # AuctionHouseBot.PercentGreenItems
    # Sets the percentage of the non trade Green auction items
    # Default: 30
    # AuctionHouseBot.PercentBlueItems
    # Sets the percentage of the non trade Blue auction items
    # Default: 9
    # AuctionHouseBot.PercentPurpleItems
    # Sets the percentage of the non trade Purple auction items
    # Default: 2
    # Note: All of the above values (AuctionHouseBot Percent Items) must add together to make 100 percent.
    #
    # Minimum and maximim price mark-up for items. Percentage of vendor sale price.
    # Example: If a vendor would sell an item for 1g and MinPrice = 150 and MaxPrice = 250,
    # then that item would be randomly priced between 1g 50s and 2g 50s.
    # AuctionHouseBot.MinPriceWhite
    # Minimum price of White items.
    # Default: 150
    # AuctionHouseBot.MaxPriceWhite
    # Maximum price of White items.
    # Default: 250
    # AuctionHouseBot.MinPriceGreen
    # Minimum price of Green items.
    # Default: 200
    # AuctionHouseBot.MaxPriceGreen
    # Maximum price of Green items.
    # Default: 300
    # AuctionHouseBot.MinPriceBlue
    # Minimum price of Blue items.
    # Default: 250
    # AuctionHouseBot.MaxPriceBlue
    # Maximum price of Blue items.
    # Default: 350
    # AuctionHouseBot.MinPricePurple
    # Minimum price of Purple items.
    # Default: 300
    # AuctionHouseBot.MaxPricePurple
    # Maximum price of Purple items.
    # Default: 450
    #
    # AuctionHouseBot.BidPrice
    # Starting bid price as a percentage of the randomly chosen buyout price
    # AuctionHouseBot.BidPriceWhite
    # Default: 100 (Bid and buyout price the same)
    # AuctionHouseBot.BidPriceGreen
    # Default: 100 (Bid and buyout price the same)
    # AuctionHouseBot.BidPriceBlue
    # Default: 100 (Bid and buyout price the same)
    # +AuctionHouseBot.BidPricePurple
    # Default: 100 (Bid and buyout price the same)
    #
    # AuctionHouseBot.MaxStack
    # Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality,
    # which will allow the bot to create items in stack as large as the item allows.
    # AuctionHouseBot.MaxStackWhite
    # Default: 0
    # AuctionHouseBot.MaxStackGreen
    # Default: 3
    # AuctionHouseBot.MaxStackBlue
    # Default: 2
    # AuctionHouseBot.MaxStackPurple
    # Default: 1
    #
    ###################################################################################################################

    AuctionHouseBot.Account = 0
    AuctionHouseBot.GUID = 0
    AuctionHouseBot.NoMail = 0
    AuctionHouseBot.AllianceItems = 0
    AuctionHouseBot.HordeItems = 0
    AuctionHouseBot.NeutralItems = 0
    AuctionHouseBot.MinAllianceItems = -1
    AuctionHouseBot.MinHordeItems = -1
    AuctionHouseBot.MinNeutralItems = -1
    AuctionHouseBot.MinTime = 8
    AuctionHouseBot.MaxTime = 24
    AuctionHouseBot.PercentWhiteTradeGoods = 30
    AuctionHouseBot.PercentGreenTradeGoods = 13
    AuctionHouseBot.PercentBlueTradeGoods = 9
    AuctionHouseBot.PercentPurpleTradeGoods = 1
    AuctionHouseBot.PercentWhiteItems = 6
    AuctionHouseBot.PercentGreenItems = 30
    AuctionHouseBot.PercentBlueItems = 9
    AuctionHouseBot.PercentPurpleItems = 2
    AuctionHouseBot.MinPriceWhite = 150
    AuctionHouseBot.MaxPriceWhite = 250
    AuctionHouseBot.MinPriceGreen = 200
    AuctionHouseBot.MaxPriceGreen = 300
    AuctionHouseBot.MinPriceBlue = 250
    AuctionHouseBot.MaxPriceBlue = 350
    AuctionHouseBot.MinPricePurple = 300
    AuctionHouseBot.MaxPricePurple = 450
    AuctionHouseBot.BidPriceWhite = 100
    AuctionHouseBot.BidPriceGreen = 100
    AuctionHouseBot.BidPriceBlue = 100
    AuctionHouseBot.BidPricePurple = 100
    AuctionHouseBot.MaxStackWhite = 0
    AuctionHouseBot.MaxStackGreen = 3
    AuctionHouseBot.MaxStackBlue = 2
    AuctionHouseBot.MaxStackPurple = 1

    Posted 1 year ago » Permalink

  2. daggo

    Regular
    Joined: May '08
    Posts: 157

    Ok Brett I have a question, when you are running the map extractor.bat do you see any error messages?

    I need to know the contents of your folder
    C:\Programfiles\WorldofWarcraft\data

    What I am guessing what is happening is that its possible you are missing a .mpq from the expansion and the map extractor is unable to extract maps from a certain file. The map extractor will continue to extract maps even if there is an error. Its mainly because if someone needed maps for the original game who does not have the expansion. Ill do some testing

    Posted 1 year ago » Permalink

  3. daggo

    Regular
    Joined: May '08
    Posts: 157

    One other question, while you were installing mySQL did you remember to check the:
    "include Bin Directory in Windows"
    That could be the reason why.

    Look here for instructions. You will probably need to reinstall sql
    http://www.reaper-x.com/2007/06/27/mysql-installation-and-configuration-setting-up-private-wow-server/

    Posted 1 year ago » Permalink

  4. daggo

    Regular
    Joined: May '08
    Posts: 157

    Ok, just one other thing. I want to see your server.log file.
    make sure that in your mangos config file you have

    LogFile = "Server.log"

    then go into your reaper directory and delete the current Server.log file. MaNGOS will recreate one when it starts up. After starting mangos, go into your Server.log file it created and post results.

    Posted 1 year ago » Permalink

  5. Brett

    Member
    Joined: May '08
    Posts: 6

    I dont remember seeing any errors while extracting the maps. In my world of warcraft folder there are 4 .mpq files: common.mpq, expansion.mpq, patch.mpq, and patch-2.mpq. Yes i specifically remember checking the; "include bin directory in windows"

    And here is theserver.log file:

    2008-05-31 00:14:46 Using configuration file mangosd.conf.
    2008-05-31 00:14:46 MaNGOS daemon /0.11.0-SVN (Revision 5953) (Win32)
    2008-05-31 00:14:46 <Ctrl-C> to stop.

    MM MM MM MM MMMMM MMMM MMMMM
    MM MM MM MM MMM MMM MM MM MMM MMM
    MMM MMM MMM MM MMM MMM MM MM MMM
    MM M MM MMMM MM MMM MM MM MMM
    MM M MM MMMMM MM MMMM MMM MM MM MMM
    MM M MM M MMM MM MMM MMMMMMM MM MM MMM
    MM MM MMM MM MM MM MMM MM MM MMM
    MM MM MMMMMMM MM MM MMM MMM MM MM MMM MMM
    MM MM MM MMM MM MM MMMMMM MMMM MMMMM
    MM MMM http://www.mangosproject.org
    MMMMMM

    2008-05-31 00:14:46 World Database: 127.0.0.1;3306;root;mypassword;mangos
    2008-05-31 00:14:46 MySQL client library: 5.0.56
    2008-05-31 00:14:46 MySQL server ver: 5.0.51b-community-nt
    2008-05-31 00:14:46 Character Database: 127.0.0.1;3306;root;mypassword;characters
    2008-05-31 00:14:46 MySQL client library: 5.0.56
    2008-05-31 00:14:46 MySQL server ver: 5.0.51b-community-nt
    2008-05-31 00:14:46 Login Database: 127.0.0.1;3306;root;mypassword;realmd
    2008-05-31 00:14:46 MySQL client library: 5.0.56
    2008-05-31 00:14:46 MySQL server ver: 5.0.51b-community-nt
    2008-05-31 00:14:46 Realm running as realm ID 1
    2008-05-31 00:14:46 Using UDB 0.10.2 (351) for MaNGOS rev. 5949 with SD2 SQL for rev. 414
    2008-05-31 00:14:46 Using DataDir “C:\wow\data”/
    2008-05-31 00:14:46 WORLD: VMap support included. LineOfSight:0, getHeight:0
    2008-05-31 00:14:46 WORLD: VMap data directory is: “C:\wow\data”/vmaps
    2008-05-31 00:14:46 WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds
    2008-05-31 00:14:51 ERROR:Check existing of map file '“C:\wow\data”/maps/0004331.map': not exist!
    2008-05-31 00:14:51 ERROR:Correct *.map files not found in path '“C:\wow\data”/maps' or *.vmap/*vmdir files in '“C:\wow\data”/vmaps'. Please place *.map/*.vmap/*.vmdir files in appropriate directories or correct the DataDir value in the mangosd.conf file.

    Posted 1 year ago » Permalink

  6. daggo

    Regular
    Joined: May '08
    Posts: 157

    The only way I was able to recreate the problem was when the datadir was not properly pointing to the data folder. Your config file looks ok, no problem there. And im pretty sure that after extracting your vmaps, maps, and dbc files more then ten thousand times your an expert at it.

    How is your data directory set up? As in inside of your 'C:\wow\data' folder do you have the seperate folders named [maps], [vmaps], [dbc], and [building]? The building file is not necessary but I just keep it there just in case. The naming scheme must be exact in order for mangos to direct to it.

    If that doesnt work, maybe reinstalling the Reaper repack may fix it right up.

    Posted 1 year ago » Permalink

  7. Brett

    Member
    Joined: May '08
    Posts: 6

    there all seperate folders in my data folder

    Posted 1 year ago » Permalink

  8. Brett

    Member
    Joined: May '08
    Posts: 6

    gonna uninst and try a full install

    Posted 1 year ago » Permalink

  9. Brett

    Member
    Joined: May '08
    Posts: 6

    WOOOOOOOOOOOOOOOOOOOOTTTTTTTT Dont know what i did differently but its working now. Thanks againg for the help Daggo. :-)

    Posted 1 year ago » Permalink

  10. daggo

    Regular
    Joined: May '08
    Posts: 157

    /cheers for Brett
    Awesome, glad you got it up and working!

    Posted 1 year ago » Permalink

  11. Nick

    Member
    Joined: May '08
    Posts: 8

    Hey yall.

    I'm having this problem too!

    First problem I had was that I hadn't changed the .conf files to
    LoginDatabaseInfo = "127.0.0.1;3306;root;MYSQLPASSWORD;realmd"

    So, I fixed that up...

    But now I am having this 0004331.map error.

    Brett, could you please tell me the steps you went through, that would be so very helpful!
    You say you don't know what you did differently, that's cool, but I'm just wondering if you could give me a step by step guide as to how you solved the problem, and what seemed to be the most effective thing you did for the problem to be solved.

    Thanks and take care.

    Look forward to any further help with this issue, and in helping others to overcome any problems too as I continue to learn.

    PS. I am a first time user of the MaNGO software. I have just done a fresh install of it, as well as fresh install of WoW 2.4.2

    In the MaNGO US notes and install package, it includes the 'Data' directory. In the ManGO package, ..data/dbc has plenty of files in it, however ..data/maps and ..data/vmaps are empty.
    Could this be the cause of the problem I having? I don't understand why they are empty.

    In mangous.conf my code is:
    DataDir = "D:\Reaper-X\Reaper MaNGOS 5953\data\"
    so I'm linking it to the MaNGO directory included in the package...

    I gope that helps one of the experts figure out what I'm doing wrong. Thank again!

    Posted 1 year ago » Permalink

  12. whytecloud

    Member
    Joined: May '08
    Posts: 21

    In the MaNGO US notes and install package, it includes the 'Data' directory. In the ManGO package, ..data/dbc has plenty of files in it, however ..data/maps and ..data/vmaps are empty.
    Could this be the cause of the problem I having? I don't understand why they are empty.

    If i'm reading this correctly, you haven't ran the ad.exe & make vmaps.bat or you haven't copied the maps, buildings and vmaps folders into the data directory.

    Posted 1 year ago » Permalink

  13. Nick

    Member
    Joined: May '08
    Posts: 8

    Yes, I think that may be what I was doing wrong.

    I'm currently running the extractor programs that I copied into th wow directory, as instructed in the tutorial.

    It wasn't clear to me at first, because as you will see if you look at it, the tutorial for the fresh install of 5953 does not actually include instructions for the extraction process.
    It seemed to explain to me that those extracted files were alreadying including in the MaNGO install package. So I was confused about that.

    Had to dig a little deeper around the site to find the tutorial for doing the extraction, which I am following now. The link for the tutorial is: http://www.reaper-x.com/2007/10/10/wow-mangos-map-vmaps-and-dbc-extraction-guide/

    I was going to suggest to the site admin that this link be included in the fresh install guide, but the 'Contact' message about him moving in with his grandma instead made me realise I should ask on the forum for help and make he suggestion here where may a sub-admin can make the update.

    Thanks very much whytecloud

    Posted 1 year ago » Permalink

  14. Brett

    Member
    Joined: May '08
    Posts: 6

    @Nick If the datadir is correct and you have tried extracting ur maps then the only other thing i would say is reinstall mysql and mangos. Thats what ended up doing it for me. Whipe everything clean and start from scratch.

    Posted 1 year ago » Permalink

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