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<title>X-Forums Topic: non moving npc's in trinity build</title>
<link>http://forums.reaper-x.com/</link>
<description>Computer, Games, and Technology</description>
<language>en</language>
<pubDate>Mon, 22 Mar 2010 11:26:15 +0000</pubDate>

<item>
<title>womble on "non moving npc's in trinity build"</title>
<link>http://forums.reaper-x.com/topic/non-moving-npcs-in-trinity-build#post-8209</link>
<pubDate>Wed, 07 Jan 2009 15:42:35 +0000</pubDate>
<dc:creator>womble</dc:creator>
<guid isPermaLink="false">8209@http://forums.reaper-x.com/</guid>
<description><![CDATA[&#60;p&#62;Maushin,&#60;/p&#62;
&#60;p&#62;have you tried any of the NPC GM commands? Maybe .npc allowmove may work?&#60;/p&#62;
&#60;p&#62;cheers,&#60;/p&#62;
&#60;p&#62;Womble
&#60;/p&#62;]]></description>
</item>
<item>
<title>Maushin on "non moving npc's in trinity build"</title>
<link>http://forums.reaper-x.com/topic/non-moving-npcs-in-trinity-build#post-8177</link>
<pubDate>Fri, 02 Jan 2009 04:59:07 +0000</pubDate>
<dc:creator>Maushin</dc:creator>
<guid isPermaLink="false">8177@http://forums.reaper-x.com/</guid>
<description><![CDATA[&#60;p&#62;Ok I have asked in another thread but no one has even remotely tried to answer back and I know I am not the only one suffering this problem. NPC and mobs that should be patrolling just stand still. Nothing moves at all for some reason. I have reinstalled twice but with no luck. Any one have any ideas on how to fix this?
&#60;/p&#62;]]></description>
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